public void ToggleJoinButton() { // Get our GAme Objrct PWGame pwg = (PWGame)Game.Self; if (!pwg) { Debug.LogError("No Game Object!"); return; } // Is Player in Active List already if (pwg.ActivePlayerList.Contains(this)) { // if true, remove them.... pwg.ActivePlayerList.Remove(this); ButtonText.text = "Join"; } else { // if flase, adds them pwg.ActivePlayerList.Add(this); ButtonText.text = "Leave"; } //JoinButton.SetActive(false); }
// Use this for initialization void Start() { PWGame pwg = (PWGame)Game.Self; if (!pwg) { Debug.LogError("No Game Object!"); return; } pwg.OnEnterMainMenu(); }