public string GetReopenPanelName(PVEReOpenPanel type) { switch (m_reopenPanel) { case PVEReOpenPanel.ChasePanel: return(Game.GetDefaultName <Window_Chase>()); case PVEReOpenPanel.RunePanel: return(Game.GetDefaultName <Window_RuneStart>()); case PVEReOpenPanel.EquipPanel: return(Game.GetDefaultName <Window_Equip>()); case PVEReOpenPanel.PetPanel: return(Game.GetDefaultName <Window_Sprite>()); case PVEReOpenPanel.UnionBoss: return(Game.GetDefaultName <Window_Unionboss>()); case PVEReOpenPanel.Awake: return(Game.GetDefaultName <Window_Awake>()); case PVEReOpenPanel.Dating: return(Game.GetDefaultName <Window_NPCDating>()); case PVEReOpenPanel.Labyrinth: case PVEReOpenPanel.Borderlands: case PVEReOpenPanel.None: case PVEReOpenPanel.Count: default: return(null); } }
public void OnPVEStart(int stageId, PVEReOpenPanel type, bool teamMode = false) { if (!OnPveStartInit(stageId, type, teamMode)) { return; } Game.LoadLevel(currrentStage.levelInfoId); }
private bool OnPveStartInit(int stageId, PVEReOpenPanel type, bool teamMode = false) { currrentStage = ConfigManager.Get <StageInfo>(stageId); if (!currrentStage) { Logger.LogError($"Start PVE failed, could not load stage <b>[{stageId}]</b>, teamMode:<b>{teamMode}</b>"); return(false); } isTeamMode = teamMode; InitPveGameData(); GetLocalAutoBattleRecord(); ClearPveCache(); isFirstEnterStage = TEST_SCENE_EVENT_ID <= 0 ? isFirstEnterStage : true; enterForFirstTime = TEST_SCENE_EVENT_ID <= 0 ? false : true; reopenPanelType = type; Logger.LogDetail("PVE stage start! stage = {0}, sceneEventId = {1}", stageId, stageEventId); return(true); }