示例#1
0
    // 出售物品
    public void ReqSellItem(long itemID, int count)
    {
        PUseCommonItem data = new PUseCommonItem();

        data.comItem.Add(new PComItem
        {
            id  = itemID,
            num = count,
        });

        Net.Send(eCommand.SALE_GOOD_TOSYS, data, (buffer) =>
        {
            CommonAnswer ret = Net.Deserialize <CommonAnswer>(buffer);
            if (!Net.CheckErrorCode(ret.err_code, eCommand.SALE_GOOD_TOSYS))
            {
                return;
            }

            ItemInfo info = GetItem(itemID);
            if (info != null)
            {
                AddMoney(info.Cfg.Price * count, PriceType.MONEY);
            }
            UseItem(itemID, count);

            UIManager.Instance.RefreshWindow <UINewBagView>();
        });
    }
示例#2
0
    // 卸下装备
    public bool RequestTakeOffEquip(long heroID, long itemID)
    {
        HeroInfo heroInfo = GetHeroInfo(heroID);

        if (heroInfo == null)
        {
            return(false);
        }

        PUseCommonItem builder = new PUseCommonItem();

        builder.heroId = heroID;

        ItemInfo itemInfo = heroInfo.GetItem(itemID);

        if (itemInfo == null)
        {
            return(false);
        }

        PComItem ibuilder = new PComItem();

        ibuilder.id = itemID;
        builder.comItem.Add(ibuilder);

        NetworkManager.Instance.Send(eCommand.FIT_DOWN_EQUIP, builder, (buffer) => {
            PHeroAttr ret = Net.Deserialize <PHeroAttr>(buffer);
            if (!Net.CheckErrorCode(ret.errorCode, eCommand.FIT_DOWN_EQUIP))
            {
                return;
            }

            // 把装备放到背包里
            AddItem(itemInfo, false);

            heroInfo.Deserialize(ret, true);

            UIManager.Instance.RefreshWindow <UINewHeroView>();
            UIManager.Instance.RefreshWindow <UINewHeroListView>();
        });
        return(true);
    }
示例#3
0
    // 使用物品
    public void ReqUseItem(long itemID)
    {
        PUseCommonItem data = new PUseCommonItem();

        data.comItem.Add(new PComItem {
            id  = itemID,
            num = 1,
        });

        Net.Send(eCommand.USE_PROP_TO_GAINGOOD, data, (buffer) => {
            PComItemList ret = Net.Deserialize <PComItemList>(buffer);
            if (!Net.CheckErrorCode(ret.errorCode, eCommand.USE_PROP_TO_GAINGOOD))
            {
                return;
            }

            UseItem(itemID, 1);

            AddItem(ret, true);

            EventDispatcher.TriggerEvent(EventID.EVENT_UI_MAIN_REFRESH_VALUE);
            UIManager.Instance.RefreshWindow <UINewBagView>();
        });
    }
示例#4
0
    // 请求穿戴装备
    public bool RequestEquipItem(long heroID, long itemID)
    {
        HeroInfo heroInfo = GetHeroInfo(heroID);

        if (heroInfo == null)
        {
            return(false);
        }

        if (heroInfo.GetItem(itemID) != null)
        {
            // 已经装备
            return(false);
        }

        ItemInfo itemInfo = GetItem(itemID);

        if (itemInfo == null)
        {
            // 没有物品
            return(false);
        }

        if (itemInfo.Cfg.Level > heroInfo.Level)
        {
            // 等级不足
            UIUtil.ShowMsgFormat("MSG_HERO_LEVEL_LIMIT");
            return(false);
        }

        PUseCommonItem builder = new PUseCommonItem();

        builder.heroId = heroID;

        PComItem ibuilder = new PComItem();

        ibuilder.id = itemInfo.EntityID;
        builder.comItem.Add(ibuilder);

        NetworkManager.Instance.Send(eCommand.FIT_UP_EQUIP, builder, (buffer) => {
            PHeroAttr ret = Net.Deserialize <PHeroAttr>(buffer);
            if (!Net.CheckErrorCode(ret.errorCode, eCommand.FIT_UP_EQUIP))
            {
                return;
            }

            // 把旧装备放在背包里面
            ItemInfo oldItemInfo = heroInfo.GetItemByType((ItemType)itemInfo.Cfg.Type);
            if (oldItemInfo != null)
            {
                AddItem(oldItemInfo, false);
                heroInfo.EquipedItem.Remove(oldItemInfo);
            }

            // 同步英雄属性
            heroInfo.Deserialize(ret, true);

            // 移除背包内的装备
            UseItem(itemID, 1);

            UIManager.Instance.RefreshWindow <UINewHeroView>();
            UIManager.Instance.RefreshWindow <UINewHeroListView>();
        });

        return(true);
    }