internal void NavigateTo(int v, int i) { PUZZLE puzzle = dao.GetPuzzleByLevelAndPK(v, i); if (puzzle != null) { selectedPuzzle = i; currentLevel = v; var frame = (Frame)Window.Current.Content; frame.Navigate(typeof(Board)); Board b = (Board)frame.Content; b.SetPuzzle(puzzle.GRID); } }
internal bool IsFinished(int v, int i) { PUZZLE puzzle = dao.GetPuzzleByLevelAndPK(v, i); return(puzzle != null && puzzle.COMPLETED != null); }