protected override void Awake() { base.Awake(); pun = PUNManager.Instance; if (pun == null) { Debug.LogError($"{typeof(PUNMenuController)} could not find an instance of {typeof(PUNManager)}", this); return; } menu = InitialiseNewElement("Multi Player"); VisualElement optionRoot = menu.Q(OPTION_ROOT); { //Join Room RoomField newRoomElement = new RoomField("New Room", "Room Name", "Create"); newRoomElement.OnSubmit += () => CreateRoom(newRoomElement); optionRoot.Add(newRoomElement); } { //Join Room RoomField joinRoomElement = new RoomField("Join Room", "Room Name", "Connect"); joinRoomElement.OnSubmit += () => JoinRoom(joinRoomElement); optionRoot.Add(joinRoomElement); } optionRoot.Add(InitialiseOption("Back to Main Menu", () => { StartAnimation(AnimState.Out, OnComplete: () => { Destroy(PUNManager.Instance); SceneManager.LoadScene(0); }); })); }
void Awake() { //Singleton initialisation if (Instance != null) { Destroy(this); return; } Instance = this; PhotonNetwork.AutomaticallySyncScene = true; DontDestroyOnLoad(this.gameObject); if (!ConnectToServer()) { Debug.LogWarning("Failed to connect to photon server"); } }