public PChiaTaoFaKuoTriggerInstaller() : base("假道伐虢的记录") { TriggerList.Add(new PTrigger("假道伐虢[开始记录]") { IsLocked = true, Time = PPeriod.StartTurn.During, Effect = (PGame Game) => { Game.TagManager.PopTag <PChiaTaoFaKuoTag>(PChiaTaoFaKuoTag.TagName); Game.TagManager.CreateTag(new PChiaTaoFaKuoTag(new List <PPlayer>())); } }); TriggerList.Add(new PTrigger("假道伐虢[经过土地]") { IsLocked = true, Time = PTime.MovePositionTime, Effect = (PGame Game) => { PTransportTag TransportTag = Game.TagManager.FindPeekTag <PTransportTag>(PTransportTag.TagName); PPlayer Lord = TransportTag.Destination.Lord; if (Lord != null && !Lord.Equals(Game.NowPlayer)) { PChiaTaoFaKuoTag ChiaTaoFaKuoTag = Game.TagManager.FindPeekTag <PChiaTaoFaKuoTag>(PChiaTaoFaKuoTag.TagName); if (!ChiaTaoFaKuoTag.LordList.Contains(Lord)) { ChiaTaoFaKuoTag.LordList.Add(Lord); } } } }); }
public PTransportTriggerInstaller() : base("移动位置") { TriggerList.Add(new PTrigger("移动位置") { IsLocked = true, Time = PTime.MovePositionTime, Effect = (PGame Game) => { PTransportTag Tag = Game.TagManager.FindPeekTag <PTransportTag>(PTransportTag.TagName); if (Tag.Player != null && Tag.Destination != null) { Tag.Player.Position = Tag.Destination; PNetworkManager.NetworkServer.TellClients(new PMovePositionOrder(Tag.Player.Index.ToString(), Tag.Destination.Index.ToString())); } } }); }