public void RegisterLevel(PT_Level_Data _sc_current_level)
 {
     sc_current_loaded_level = _sc_current_level;
     tx_Main_Text.text       = sc_current_loaded_level.str_level_text;
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        GameObject lvlMan = GameObject.Find("Level_Data");

        levelDataManager = lvlMan.GetComponent <PT_Level_Data>();
    }