public ObservableCollection <Player> GetPlayers(int party) { string name, xuid; uint interval; ObservableCollection <Player> clients = new ObservableCollection <Player>(); PS3.GetMemory(Addresses.GrabberEntry[party], Extension.Dump); for (uint i = 0; i < Functions.MaxClients; i++) { interval = Addresses.GrabberInterval * i; name = Extension.ReadString((uint)Addresses.Grabber.PlaystationName2 + interval); xuid = ReadXUID((uint)Addresses.Grabber.XUID + interval); if (!string.IsNullOrEmpty(name) && !string.IsNullOrWhiteSpace(name) && Regex.IsMatch(name, @"^[a-zA-Z]{1}([\w\-]){3,15}((\([1-3]\))?)$") && !string.IsNullOrEmpty(xuid) && !string.IsNullOrWhiteSpace(xuid) && Regex.IsMatch(xuid, @"^[a-fA-F0-9]{16}$")) { clients.Add(new Player() { Id = i, Name = name, ExternalIp = ReadIPAddress((uint)Addresses.Grabber.ExternalIP + interval), XUID = xuid, Zipcode = Extension.ReadString((uint)Addresses.Grabber.Zipcode + interval) }); } } return(clients); }
public static sbyte[] ReadSBytes(uint address, int length) { byte[] memory = PS3.GetMemory(address, length); sbyte[] array = new sbyte[length]; for (int i = 0; i < length; i++) { array[i] = (sbyte)memory[i]; } return(array); }
public static double[] ReadDouble(uint address, int length) { byte[] memory = PS3.GetMemory(address, length * 8); ReverseBytes(memory); double[] array = new double[length]; for (int i = 0; i < length; i++) { array[i] = BitConverter.ToSingle(memory, (length - 1 - i) * 8); } return(array); }
public static short[] ReadInt16(uint address, int length) { byte[] memory = PS3.GetMemory(address, length * 2); ReverseBytes(memory); short[] array = new short[length]; for (int i = 0; i < length; i++) { array[i] = BitConverter.ToInt16(memory, (length - 1 - i) * 2); } return(array); }
public static ulong[] ReadUInt64(uint address, int length) { byte[] memory = PS3.GetMemory(address, length * 8); ReverseBytes(memory); ulong[] array = new ulong[length]; for (int i = 0; i < length; i++) { array[i] = BitConverter.ToUInt64(memory, (length - 1 - i) * 8); } return(array); }
private void GetStats() { if (!GetAttached()) { return; } Stats = new Stats(PS3, Extension); PS3.GetMemory(Addresses.StatsEntry[(uint)StatsType], Stats.Extension.Dump); Stats = Stats.GetStats(); SelectedClass = Stats.Classes.FirstOrDefault(); StatsEnabled = true; StatsTypeEnabled = false; Status = "Stats getted!"; }
public static string ReadString(uint address) { int num = 40; int num2 = 0; string text = ""; do { byte[] memory = PS3.GetMemory((uint)((int)address + num2), num); text += Encoding.UTF8.GetString(memory); num2 += num; }while (!text.Contains('\0')); int length = text.IndexOf('\0'); return(text.Substring(0, length)); }
public static uint Call(uint func_address, params object[] parameters) { int length = parameters.Length; uint num2 = 0; for (uint i = 0; i < length; i++) { if (parameters[i] is int) { byte[] array = BitConverter.GetBytes((int)parameters[i]); Array.Reverse(array); PS3.SetMemory(0x10050000 + ((i + num2) * 4), array); } else if (parameters[i] is uint) { byte[] buffer2 = BitConverter.GetBytes((uint)parameters[i]); Array.Reverse(buffer2); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2); } else if (parameters[i] is string) { byte[] buffer = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0"); PS3.SetMemory(0x10050054 + (i * 0x400), buffer); uint num4 = 0x10050054 + (i * 0x400); byte[] buffer4 = BitConverter.GetBytes(num4); Array.Reverse(buffer4); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4); } else if (parameters[i] is float) { num2++; byte[] buffer5 = BitConverter.GetBytes((float)parameters[i]); Array.Reverse(buffer5); PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5); } } byte[] bytes = BitConverter.GetBytes(func_address); Array.Reverse(bytes); PS3.SetMemory(0x1005004c, bytes); Thread.Sleep(20); byte[] buffer7 = new byte[4]; PS3.GetMemory(0x10050050, buffer7); Array.Reverse(buffer7); return(BitConverter.ToUInt32(buffer7, 0)); }
public static sbyte ReadSByte(uint address) { return((sbyte)PS3.GetMemory(address, 1)[0]); }
public static short ReadInt16(uint address) { byte[] memory = PS3.GetMemory(address, 2); Array.Reverse(memory, 0, 2); return(BitConverter.ToInt16(memory, 0)); }
public static float ReadSingle(uint address) { byte[] memory = PS3.GetMemory(address, 4); Array.Reverse(memory, 0, 4); return(BitConverter.ToSingle(memory, 0)); }
public static double ReadDouble(uint address) { byte[] memory = PS3.GetMemory(address, 8); Array.Reverse(memory, 0, 8); return(BitConverter.ToDouble(memory, 0)); }
public static byte[] ReadBytes(uint address, int length) { return(PS3.GetMemory(address, length)); }
public static byte ReadByte(uint address) { return(PS3.GetMemory(address, 1)[0]); }
public static bool ReadBool(uint address) { return(PS3.GetMemory(address, 1)[0] > 0); }
public static ulong ReadUInt64(uint address) { byte[] memory = PS3.GetMemory(address, 8); Array.Reverse(memory, 0, 8); return(BitConverter.ToUInt64(memory, 0)); }
public static uint ReadUInt32(uint address) { byte[] memory = PS3.GetMemory(address, 4); Array.Reverse(memory, 0, 4); return(BitConverter.ToUInt32(memory, 0)); }