public void AddFace(PRTriangle t) { if (!face.Contains(t)) { face.Add(t); } }
public void RemoveFace(PRTriangle t) { if (!face.Contains(t)) { Debug.Log("u has no current triangle."); } if (face.Contains(t)) { face.Remove(t); } if (face.Contains(t)) { Debug.Log("still exist triangle t."); } }