public void addNewScenario(ScenarioDTO scenarioDTO) { Scenario scenario2add = new Scenario { ScenarioName = scenarioDTO.ScenarioName, Description = scenarioDTO.Description, Location = scenarioDTO.Location, NumOfScene = scenarioDTO.NumOfScene, StartOnDt = scenarioDTO.StartOnDT, EndOnDt = scenarioDTO.EndOnDT, FileDescriptionPath = scenarioDTO.FileDescriptionPath, Status = 1 }; _context.Scenarios.Add(scenario2add); try { _context.SaveChanges(); } catch (DbUpdateException) { throw; } }
public void addNewActor(ActorDTO actorDTO) { User user2add = new User { Username = actorDTO.Username, Password = actorDTO.Password, FullName = actorDTO.FullName, Sex = actorDTO.Sex, Image = actorDTO.Image, Description = actorDTO.Description, Phone = actorDTO.Phone, Email = actorDTO.Email, Dob = actorDTO.DOB, CreateOnDt = actorDTO.CreateOnDT, IsAdmin = actorDTO.IsAdmin, Status = actorDTO.Status }; _context.Users.Add(user2add); try { _context.SaveChanges(); } catch (DbUpdateException) { throw; } }
public async Task <bool> AddToolToScenario(ToolScenarioDetailDTO toolScenarioDetailDTO) { bool check = await checkQuantity(toolScenarioDetailDTO.Amount, toolScenarioDetailDTO.ToolId); if (check == false) { return(false); } else { ToolScenarioDetail toolDetail = new ToolScenarioDetail { ScenarioId = toolScenarioDetailDTO.ScenarioId, ToolId = toolScenarioDetailDTO.ToolId, Amount = toolScenarioDetailDTO.Amount, CreateOnDt = toolScenarioDetailDTO.CreateOnDt, Status = 1, }; _context.ToolScenarioDetails.Add(toolDetail); try { _context.SaveChanges(); return(true); } catch (DbUpdateException) { throw; } } }
public void addNewTool(ToolDTO toolDTO) { Tool tool2add = new Tool { ToolName = toolDTO.ToolName, Description = toolDTO.Description, Image = toolDTO.Image, Amount = toolDTO.Amount, Status = 1, }; _context.Tools.Add(tool2add); try { _context.SaveChanges(); } catch (DbUpdateException) { throw; } }
public void addActorToScenario(ActorScenarioDetailDTO actorScenarioDetailDTO) { ActorScenarioDetail addActor2Scenario = new ActorScenarioDetail { ScenarioId = actorScenarioDetailDTO.ScenarioID, ActorId = actorScenarioDetailDTO.ActorID, CharacterName = actorScenarioDetailDTO.CharacterName, CreateBy = actorScenarioDetailDTO.CreateBy, Status = 1, }; _context.ActorScenarioDetails.Add(addActor2Scenario); try { _context.SaveChanges(); } catch (DbUpdateException) { throw; } }