/** * Constructor for pre-existing PQS * * @param pqsVersion Existing PQS to augment **/ public PQSLoader(PQS pqsVersion) { this.pqsVersion = pqsVersion; // Get the required PQS information transform = pqsVersion.GetComponentsInChildren <PQSMod_CelestialBodyTransform> (true).Where(mod => mod.transform.parent == pqsVersion.transform).FirstOrDefault(); lightDirection = pqsVersion.GetComponentsInChildren <PQSMod_MaterialSetDirection>(true).Where(mod => mod.transform.parent == pqsVersion.transform).FirstOrDefault(); uvs = pqsVersion.GetComponentsInChildren <PQSMod_UVPlanetRelativePosition>(true).Where(mod => mod.transform.parent == pqsVersion.transform).FirstOrDefault(); collider = pqsVersion.GetComponentsInChildren <PQSMod_QuadMeshColliders>(true).Where(mod => mod.transform.parent == pqsVersion.transform).FirstOrDefault(); // Create physics material editor physicsMaterial = new PhysicsMaterialParser(collider.physicsMaterial); // Clone the surface material of the PQS if (PQSMainOptimisedLoader.UsesSameShader(pqsVersion.surfaceMaterial)) { pqsVersion.surfaceMaterial = new PQSMainOptimisedLoader(pqsVersion.surfaceMaterial); } else if (PQSMainShaderLoader.UsesSameShader(pqsVersion.surfaceMaterial)) { pqsVersion.surfaceMaterial = new PQSMainShaderLoader(pqsVersion.surfaceMaterial); } else if (PQSProjectionAerialQuadRelativeLoader.UsesSameShader(pqsVersion.surfaceMaterial)) { pqsVersion.surfaceMaterial = new PQSProjectionAerialQuadRelativeLoader(pqsVersion.surfaceMaterial); } else if (PQSProjectionSurfaceQuadLoader.UsesSameShader(pqsVersion.surfaceMaterial)) { pqsVersion.surfaceMaterial = new PQSProjectionSurfaceQuadLoader(pqsVersion.surfaceMaterial); } surfaceMaterial = pqsVersion.surfaceMaterial; surfaceMaterial.name = Guid.NewGuid().ToString(); // Clone the fallback material of the PQS fallbackMaterial = new PQSProjectionFallbackLoader(pqsVersion.fallbackMaterial); pqsVersion.fallbackMaterial = fallbackMaterial; fallbackMaterial.name = Guid.NewGuid().ToString(); }