public VertexRidgedAltitudeCurve() { // Create the base mod GameObject modObject = new GameObject("VertexRidgedAltitudeCurve"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexRidgedAltitudeCurve>(); base.mod = _mod; }
public VertexRidgedAltitudeCurve(PQSMod template) { _mod = template as PQSMod_VertexRidgedAltitudeCurve; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexRidgedAltitudeCurve() { // Create the base mod GameObject modObject = new GameObject("VertexRidgedAltitudeCurve"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexRidgedAltitudeCurve>(); base.mod = _mod; }