示例#1
0
                public VertexRidgedAltitudeCurve()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("VertexRidgedAltitudeCurve");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod     = modObject.AddComponent <PQSMod_VertexRidgedAltitudeCurve>();
                    base.mod = _mod;
                }
 public VertexRidgedAltitudeCurve(PQSMod template)
 {
     _mod = template as PQSMod_VertexRidgedAltitudeCurve;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }
 public VertexRidgedAltitudeCurve()
 {
     // Create the base mod
     GameObject modObject = new GameObject("VertexRidgedAltitudeCurve");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_VertexRidgedAltitudeCurve>();
     base.mod = _mod;
 }