public VertexHeightNoiseVertHeightCurve2() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseVertHeightCurve2"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexHeightNoiseVertHeightCurve2>(); base.mod = _mod; }
public VertexHeightNoiseVertHeightCurve2(PQSMod template) { _mod = template as PQSMod_VertexHeightNoiseVertHeightCurve2; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexHeightNoiseVertHeightCurve2() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseVertHeightCurve2"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexHeightNoiseVertHeightCurve2>(); base.mod = _mod; }