public VertexHeightNoiseVertHeightCurve() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseVertHeightCurve"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexHeightNoiseVertHeightCurve>(); base.mod = _mod; }
public VertexHeightNoiseVertHeightCurve(PQSMod template) { _mod = template as PQSMod_VertexHeightNoiseVertHeightCurve; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexHeightNoiseVertHeightCurve() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseVertHeightCurve"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexHeightNoiseVertHeightCurve>(); base.mod = _mod; }