public VertexHeightNoiseVertHeight() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseVertHeight"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexHeightNoiseVertHeight>(); base.mod = _mod; }
public VertexHeightNoiseVertHeight(PQSMod template) { _mod = template as PQSMod_VertexHeightNoiseVertHeight; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexHeightNoiseVertHeight() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseVertHeight"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexHeightNoiseVertHeight>(); base.mod = _mod; }