public VertexColorSolidBlend()
 {
     // Create the base mod
     GameObject modObject = new GameObject("VertexColorSolidBlend");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_VertexColorSolidBlend>();
     base.mod = _mod;
 }
                public VertexColorSolidBlend()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("VertexColorSolidBlend");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod     = modObject.AddComponent <PQSMod_VertexColorSolidBlend>();
                    base.mod = _mod;
                }
 public VertexColorSolidBlend(PQSMod template)
 {
     _mod = template as PQSMod_VertexColorSolidBlend;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }