public VertexColorSolidBlend() { // Create the base mod GameObject modObject = new GameObject("VertexColorSolidBlend"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexColorSolidBlend>(); base.mod = _mod; }
public VertexColorSolidBlend() { // Create the base mod GameObject modObject = new GameObject("VertexColorSolidBlend"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexColorSolidBlend>(); base.mod = _mod; }
public VertexColorSolidBlend(PQSMod template) { _mod = template as PQSMod_VertexColorSolidBlend; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }