private void SetText() { PRoom.PlayerInRoom Player = PSystem.CurrentRoom.GetPlayer(Index); if (Player != null) { PPlayerType playerType = Player.PlayerType; if (playerType.Equals(PPlayerType.Waiting)) { SetText("Waiting"); } else if (playerType.Equals(PPlayerType.AI)) { if (Player.Nickname.Equals(string.Empty)) { SetText("AI"); } else { SetText("AI\n" + Player.Nickname); } } else if (playerType.Equals(PPlayerType.Player)) { SetText(Player.Nickname); } else { Player.PlayerType = PPlayerType.Waiting; SetText(); } } }