void Update() { // receive ticks PClock.Update(); // sequence audio PSequencer.Sequencer(); PAudioPlayer.Update(); PParameterLinker.Update(); }
void Start() { PAudioPlayer.Start(); // setup fmod API InitialiseLayers(); // read looping audio entryList = PAutoFileLoader.ReadFiles(folderLocationLoops, amountOfLayers); // read oneshots entryListOS = PAutoFileLoader.ReadFiles(folderLocationOneShots, amountOfSoundEffects, true); PClock.Init(100); PParameterLinker.Start(); }