private void Awake() { ppEffects = GetComponent <PPEffects>(); lastDestroyRowSound = Time.time; levelLoader = GetComponent <LevelLoader>(); levelWidth = levelLoader.LevelWidth; levelLength = levelLoader.CalcPuzzleLen() * levelLoader.NumPuzzles + stageLen[LevelLoader.stage - 1]; levelEnd = levelLength; CreateStaticBlocks(); }
private void Awake() { lifeBarImage = lifeBar.GetComponent <Image>(); soundBarImage = soundBar.GetComponent <RawImage>(); barMaskRectTransform = soundBarMask.GetComponent <RectTransform>(); barMaskWidth = barMaskRectTransform.sizeDelta.x; life = new Life(); postProcess = PP.GetComponent <PPEffects>(); }
private void Start() { ppEffects = GetComponent <PPEffects>(); raiseCubes = GetComponent <RaiseCubes>(); levelLoader = GetComponent <LevelLoader>(); rotatingCubes = GetComponent <RotatingCubes>(); playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); stageText.text = "Level: " + LevelLoader.stage; ShowAd(); #if !UNITY_ADS GameObject.FindGameObjectWithTag("BackgroundMusic").GetComponent <BackMusic>().StartMusic(); #endif }