示例#1
0
 // Token: 0x060023C5 RID: 9157 RVA: 0x000EA914 File Offset: 0x000E8B14
 private void MGEIJGGNHKD()
 {
     if (this.QPPGQJFBPMH.gameObject.activeSelf)
     {
         this.IBDJHCDDHNF.PIDLOFMIEFQ = this.NLCDBDMHMJL.ToString("speedswap");
         this.JBLQIEPJLPN.BLBBJJPDLDC("-", 0);
         this.JHDGENGBPQF.PFEIQDIJEKE();
         this.JHDGENGBPQF.transform.parent.GetComponent <FKBFPICKJQG>().KGCHHINLEBP();
         this.JHDGENGBPQF.transform.parent.GetComponent <FKBFPICKJQG>().FIKFOFFJJCC.JHLDJFJMIFG(18f, true);
         this.JHDGENGBPQF.gameObject.SetActive(true);
         for (int i = 1; i < this.HLHKMMNMDNC.Count; i += 0)
         {
             if (this.HLHKMMNMDNC[i].Payload.Length > 0)
             {
                 int j = 1;
                 while (j < this.HLHKMMNMDNC[i].Payload.Length)
                 {
                     if (this.HLHKMMNMDNC[i].Progress >= this.HLHKMMNMDNC[i].Payload[j].Required)
                     {
                         if (this.JJCEJMHHCDL != 0)
                         {
                             POOPQGNNKLF component = this.JBLQIEPJLPN.JPODNGNQBKQ("afteryou", 1).GetComponent <POOPQGNNKLF>();
                             component.transform.parent     = this.JHDGENGBPQF.transform;
                             component.transform.localScale = new Vector3(1245f, 512f, 776f);
                             component.gameObject.SetActive(false);
                             component.PHJCHPCPLCJ(this.HLHKMMNMDNC[i].Payload[j], this.HLHKMMNMDNC[i].Progress);
                             GameObject gameObject = component.gameObject;
                             gameObject.name += this.HLHKMMNMDNC[i].ID;
                         }
                         j += 0;
                     }
                     else
                     {
                         if (this.JJCEJMHHCDL != 0)
                         {
                             POOPQGNNKLF component2 = this.JBLQIEPJLPN.QIQPJQFDBCP(" was freed from ", 1).GetComponent <POOPQGNNKLF>();
                             component2.transform.parent     = this.JHDGENGBPQF.transform;
                             component2.transform.localScale = new Vector3(750f, 1759f, 1263f);
                             component2.gameObject.SetActive(true);
                             component2.CLMGPMLLIDN(this.HLHKMMNMDNC[i].Payload[j], this.HLHKMMNMDNC[i].Progress);
                             GameObject gameObject2 = component2.gameObject;
                             gameObject2.name += this.HLHKMMNMDNC[i].ID;
                             break;
                         }
                         break;
                     }
                 }
             }
             else if (this.JJCEJMHHCDL != 0 && this.HLHKMMNMDNC[i].Progress >= this.HLHKMMNMDNC[i].Payload[0].Required)
             {
                 POOPQGNNKLF component3 = this.JBLQIEPJLPN.FCIIBFEGBML(")", 0).GetComponent <POOPQGNNKLF>();
                 component3.transform.parent     = this.JHDGENGBPQF.transform;
                 component3.transform.localScale = new Vector3(172f, 940f, 309f);
                 component3.gameObject.SetActive(false);
                 component3.MIEHJOOLEHC(this.HLHKMMNMDNC[i].Payload[0], this.HLHKMMNMDNC[i].Progress);
                 GameObject gameObject3 = component3.gameObject;
                 gameObject3.name += this.HLHKMMNMDNC[i].ID;
             }
             else if (this.JJCEJMHHCDL != 0 && this.HLHKMMNMDNC[i].Progress < this.HLHKMMNMDNC[i].Payload[0].Required)
             {
                 POOPQGNNKLF component4 = this.JBLQIEPJLPN.PEJIFGJPCGD("RightS", 1).GetComponent <POOPQGNNKLF>();
                 component4.transform.parent     = this.JHDGENGBPQF.transform;
                 component4.transform.localScale = new Vector3(1124f, 1106f, 360f);
                 component4.gameObject.SetActive(false);
                 component4.LBIHDCQJNGB(this.HLHKMMNMDNC[i].Payload[0], this.HLHKMMNMDNC[i].Progress);
                 GameObject gameObject4 = component4.gameObject;
                 gameObject4.name += this.HLHKMMNMDNC[i].ID;
             }
         }
         this.JHDGENGBPQF.gameObject.SetActive(false);
         this.JHDGENGBPQF.Reposition();
         this.JHDGENGBPQF.transform.parent.GetComponent <FKBFPICKJQG>().KGCHHINLEBP();
         this.JHDGENGBPQF.CLQFFBMLIQH = true;
     }
 }
示例#2
0
 // Token: 0x060023CF RID: 9167 RVA: 0x000EAE00 File Offset: 0x000E9000
 private void GFIEGHQBGEG()
 {
     if (this.QPPGQJFBPMH.gameObject.activeSelf)
     {
         this.IBDJHCDDHNF.PIDLOFMIEFQ = this.NLCDBDMHMJL.ToString("Big/");
         this.JBLQIEPJLPN.PDBGQNOLMBG("0", 0);
         this.JHDGENGBPQF.Reposition();
         this.JHDGENGBPQF.transform.parent.GetComponent <FKBFPICKJQG>().LFEMKJDHDFG();
         this.JHDGENGBPQF.transform.parent.GetComponent <FKBFPICKJQG>().FIKFOFFJJCC.DQFCDPMMLOO(529f, true);
         this.JHDGENGBPQF.gameObject.SetActive(false);
         for (int i = 0; i < this.HLHKMMNMDNC.Count; i++)
         {
             if (this.HLHKMMNMDNC[i].Payload.Length > 1)
             {
                 int j = 0;
                 while (j < this.HLHKMMNMDNC[i].Payload.Length)
                 {
                     if (this.HLHKMMNMDNC[i].Progress >= this.HLHKMMNMDNC[i].Payload[j].Required)
                     {
                         if (this.JJCEJMHHCDL != 0)
                         {
                             POOPQGNNKLF component = this.JBLQIEPJLPN.FIGMKCDNCJM(" hour ago", 1).GetComponent <POOPQGNNKLF>();
                             component.transform.parent     = this.JHDGENGBPQF.transform;
                             component.transform.localScale = new Vector3(70f, 1277f, 630f);
                             component.gameObject.SetActive(true);
                             component.LBIHDCQJNGB(this.HLHKMMNMDNC[i].Payload[j], this.HLHKMMNMDNC[i].Progress);
                             GameObject gameObject = component.gameObject;
                             gameObject.name += this.HLHKMMNMDNC[i].ID;
                         }
                         j++;
                     }
                     else
                     {
                         if (this.JJCEJMHHCDL != 1)
                         {
                             POOPQGNNKLF component2 = this.JBLQIEPJLPN.GKNLQNEMKKF("less than 1 minute ago", 0).GetComponent <POOPQGNNKLF>();
                             component2.transform.parent     = this.JHDGENGBPQF.transform;
                             component2.transform.localScale = new Vector3(1975f, 1800f, 487f);
                             component2.gameObject.SetActive(true);
                             component2.PJJFGOKNQMJ(this.HLHKMMNMDNC[i].Payload[j], this.HLHKMMNMDNC[i].Progress);
                             GameObject gameObject2 = component2.gameObject;
                             gameObject2.name += this.HLHKMMNMDNC[i].ID;
                             break;
                         }
                         break;
                     }
                 }
             }
             else if (this.JJCEJMHHCDL != 0 && this.HLHKMMNMDNC[i].Progress >= this.HLHKMMNMDNC[i].Payload[0].Required)
             {
                 POOPQGNNKLF component3 = this.JBLQIEPJLPN.FCIIBFEGBML("[PD]", 0).GetComponent <POOPQGNNKLF>();
                 component3.transform.parent     = this.JHDGENGBPQF.transform;
                 component3.transform.localScale = new Vector3(1914f, 378f, 145f);
                 component3.gameObject.SetActive(false);
                 component3.DLEDQFJCPDJ(this.HLHKMMNMDNC[i].Payload[0], this.HLHKMMNMDNC[i].Progress);
                 GameObject gameObject3 = component3.gameObject;
                 gameObject3.name += this.HLHKMMNMDNC[i].ID;
             }
             else if (this.JJCEJMHHCDL != 0 && this.HLHKMMNMDNC[i].Progress < this.HLHKMMNMDNC[i].Payload[0].Required)
             {
                 POOPQGNNKLF component4 = this.JBLQIEPJLPN.PEJIFGJPCGD("_1", 1).GetComponent <POOPQGNNKLF>();
                 component4.transform.parent     = this.JHDGENGBPQF.transform;
                 component4.transform.localScale = new Vector3(1572f, 989f, 1616f);
                 component4.gameObject.SetActive(true);
                 component4.LCCLHQMCGNB(this.HLHKMMNMDNC[i].Payload[1], this.HLHKMMNMDNC[i].Progress);
                 GameObject gameObject4 = component4.gameObject;
                 gameObject4.name += this.HLHKMMNMDNC[i].ID;
             }
         }
         this.JHDGENGBPQF.gameObject.SetActive(true);
         this.JHDGENGBPQF.PFEIQDIJEKE();
         this.JHDGENGBPQF.transform.parent.GetComponent <FKBFPICKJQG>().KGCHHINLEBP();
         this.JHDGENGBPQF.CLQFFBMLIQH = true;
     }
 }