/// <summary> /// Extract cartidge data to game folder /// </summary> public static void ExtractCartridge() { // FOLDER string path = GetRoot() + "/" + uRetroConfig.cartridgesFolder + "/" + uRetroConfig.cartridgeName; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } path = path + "/"; // CONFIG SaveRetroEngineConfig(); // COLORS PNG.Save(path + uRetroConfig.fileColors, uRetroColors.GetAsImage()); // SPRITES PNG.Save(path + uRetroConfig.fileSprites, uRetroSprites.GetAsImage()); // FONTS PNG.Save(path + uRetroConfig.fileFont, uRetroText.GetAsImage()); // TILEMAPS uRetroTilemap.Save(); // CODE File.WriteAllText(path + uRetroConfig.fileLua, uRetroLua.code); // INCLUDE for (int i = 0; i < uRetroLuaLibrary.include.Count; i++) { File.WriteAllText(path + uRetroLuaLibrary.include[i].name, uRetroLuaLibrary.include[i].code); } uRetroConsole.Print("Cartridge extracted to folder: " + uRetroConfig.cartridgeName); }
public static void CreateGame(string name) { uRetroConfig.cartridgeName = name; string path = GetRoot() + "/" + uRetroConfig.cartridgesFolder + "/" + uRetroConfig.cartridgeName; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } path = GetRoot() + "/" + uRetroConfig.cartridgesFolder + "/" + uRetroConfig.cartridgeName + "/"; Texture2D spr = Resources.Load("TemplateData/uRE_Sprites") as Texture2D; spr.filterMode = FilterMode.Point; spr.Apply(); PNG.Save(path + uRetroConfig.fileSprites, spr); Texture2D pal = Resources.Load("TemplateData/uRE_Colors") as Texture2D; pal.filterMode = FilterMode.Point; pal.Apply(); PNG.Save(path + uRetroConfig.fileColors, pal); Texture2D fnt = Resources.Load("TemplateData/uRE_Fonts") as Texture2D; fnt.filterMode = FilterMode.Point; fnt.Apply(); PNG.Save(path + uRetroConfig.fileFont, fnt); string code = @" function OnStart() end function OnUpdate(deltaTime) end function OnScanline(line) end function OnClose() end " ; File.WriteAllText(path + "main.lua", code); string tilemap = JsonConvert.SerializeObject(uRetroTilemap.layers, Formatting.Indented); Debug.Log(path + uRetroConfig.fileTilemap); File.WriteAllText(path + uRetroConfig.fileTilemap, tilemap); SaveRetroEngineConfig(); uRetroConsole.Show(); uRetroConsole.Print("Game folder with name '" + name + "' was created."); uRetroConsole.Print("Press [Alt+F4] for exit"); }