private void Update()
 {
     if (m_started && m_Grounded && PMR_InputManager.PressedJumpButton())
     {
         m_Grounded = false;
         Jump();
     }
 }
示例#2
0
        /// <summary>
        /// Just event system and change difficulty stuff
        /// </summary>
        private void Update()
        {
            if (m_state == MENU_STATE.PRESS_START)
            {
                if (PMR_InputManager.PressedSkipButton())
                {
                    m_state = MENU_STATE.MAIN;
                    m_eventSystem.SetSelectedGameObject(m_newGameText.transform.parent.gameObject);
                    ShowMainAnimation();
                }
            }
            else if (m_state == MENU_STATE.MAIN)
            {
                if (m_eventSystem.currentSelectedGameObject == null && (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.UpArrow)))
                {
                    m_eventSystem.SetSelectedGameObject(m_newGameText.transform.parent.gameObject);
                }

                if (Input.GetKeyDown(KeyCode.Keypad1) && PMR_GameManager.Instance.Difficulty != DIFICULTY.EASY)
                {
                    PMR_GameManager.Instance.ChangeDifficulty(DIFICULTY.EASY);
                    m_difficultyText.text = PMR_TextManager.GetText(PMR_TextSetup.Menu.DIFFICULTY) + PMR_TextManager.GetText(PMR_GameManager.Instance.Difficulty.ToString());
                }


                if (Input.GetKeyDown(KeyCode.Keypad2) && PMR_GameManager.Instance.Difficulty != DIFICULTY.MID)
                {
                    PMR_GameManager.Instance.ChangeDifficulty(DIFICULTY.MID);
                    m_difficultyText.text = PMR_TextManager.GetText(PMR_TextSetup.Menu.DIFFICULTY) + PMR_TextManager.GetText(PMR_GameManager.Instance.Difficulty.ToString());
                }


                if (Input.GetKeyDown(KeyCode.Keypad3) && PMR_GameManager.Instance.Difficulty != DIFICULTY.DIFFICULT)
                {
                    PMR_GameManager.Instance.ChangeDifficulty(DIFICULTY.DIFFICULT);
                    m_difficultyText.text = PMR_TextManager.GetText(PMR_TextSetup.Menu.DIFFICULTY) + PMR_TextManager.GetText(PMR_GameManager.Instance.Difficulty.ToString());
                }
            }
        }