//Methods private void Start() { AimController = GetComponent <AimController>(); PMController = GetComponent <PMController>(); inputManager = GetComponent <InputManager>(); sprintController = GetComponent <SprintController>(); }
// Use this for initialization void Start() { pivot = GameObject.Find("Pivot"); inputManager = GetComponent <InputManager>(); passiveMove = GetComponent <PMController>(); rigidBody = GetComponent <Rigidbody>(); cam = Camera.main.transform; sprintValue = 20f; }
void Awake() { controller = (PMController)UIManager.GetControler(UIName.PM_WIN); inputEditbox = transform.Find("Container/Win/InputText").GetComponent <UIInput>(); _lb = inputEditbox.GetComponent <UILabel>(); UIEventListener.Get(transform.Find("Container/Win/CloseButton").gameObject).onClick = OnClickClose; UIEventListener.Get(transform.Find("Container/Win/send").gameObject).onClick = OnClickButton1; MsgCallManager.AddCallback(ProtoID.sc_player_chat, OnChatBack);//登录回调 }
private void Awake() { _charCon = GetComponent <PMController>(); _god = GetComponent <CharacterController>(); }