//draws or hides a platform in either left or right side of an image target public void DrawHidePlatform(bool draw, PLATFORM platformType, SIDE drawSide) { GameObject targetToDrawPlatform = ImageTargetManager.Instance.GetCurrentMainTarget(); if (cachedPlatforms.ContainsKey(platformType)) { cachedPlatforms[platformType].SetActive(draw); if (draw) { ParentPlatformRootToImageTarget(targetToDrawPlatform, cachedPlatforms[platformType], drawSide); } return; } if (!draw) { return; } for (int i = 0; i < platforms.Count; i++) { if (platformType == platforms[i].PlatformType) { cachedPlatforms.Add(platformType, platforms[i].DrawGames(15)); ParentPlatformRootToImageTarget(targetToDrawPlatform, cachedPlatforms[platformType], drawSide); return; } } Debug.LogError("Console " + consoleName + " Doesnt have platform: " + platformType.ToString()); }
// Start is called before the first frame update private void Start() { mCam = Camera.main; backgoundBounder = gameObject.GetComponent <SpriteRenderer>(); //Init options loadCamSettings(); //Init deadzone refreshDeadzone(backgoundBounder, mCam.orthographicSize); //Use preprocessor to get using platform #if UNITY_STANDALONE platform = PLATFORM.STANDALONE; Debug.Log("UNITY_STANDALONE.STANDALONE"); #endif #if UNITY_ANDROID platform = PLATFORM.PHONE; //Debug.Log("UNITY_ANDROID.PHONE"); #endif #if UNITY_IPHONE platform = PLATFORM.PHONE; Debug.Log("UNITY_IPHONE.PHONE"); #endif #if UNITY_EDITOR platform = PLATFORM.STANDALONE; //Debug.Log("UNITY_EDITOR.STANDALONE"); #endif }
// Start is called before the first frame update private void Start() { eventTrigger = this.GetComponent <EventTrigger>(); sprite = this.GetComponent <SpriteRenderer>(); backPos = this.transform.position; //Use preprocessor to get using platform #if UNITY_STANDALONE platform = PLATFORM.STANDALONE; Debug.Log("UNITY_STANDALONE.STANDALONE"); #endif #if UNITY_ANDROID platform = PLATFORM.PHONE; #endif #if UNITY_IPHONE platform = PLATFORM.PHONE; Debug.Log("UNITY_IPHONE.PHONE"); #endif #if UNITY_EDITOR platform = PLATFORM.STANDALONE; #endif }
private void AddGameToConsole(GameData game, PLATFORM consolePlatform) { switch (consolePlatform) { case PLATFORM.NES: case PLATFORM.SNES: case PLATFORM.GB: case PLATFORM.GBA: case PLATFORM.N64: case PLATFORM.GAME_CUBE: case PLATFORM.DS: case PLATFORM.N3DS: case PLATFORM.WII: case PLATFORM.WIIU: nintendo.AddGame(consolePlatform, game); break; case PLATFORM.PS: case PLATFORM.PS2: case PLATFORM.PSP: case PLATFORM.PS3: case PLATFORM.PS4: case PLATFORM.PS_VITA: sony.AddGame(consolePlatform, game); break; case PLATFORM.XBOX: case PLATFORM.XBOX360: case PLATFORM.XBOXONE: microsoft.AddGame(consolePlatform, game); break; case PLATFORM.SEGA_GENESIS: case PLATFORM.SEGA_GAMEGEAR: case PLATFORM.SEGA_CD: case PLATFORM.SEGA_SATURN: case PLATFORM.SEGA_DREAMCAST: sega.AddGame(consolePlatform, game); break; case PLATFORM.PC: pc.AddGame(consolePlatform, game); break; case PLATFORM.ATARI2600: case PLATFORM.NEO_GEO: case PLATFORM.WONDER_SWAN: case PLATFORM.TG16: case PLATFORM._3DO: case PLATFORM.PCFX: other.AddGame(consolePlatform, game); break; default: Debug.LogError("Couldnt fit platform" + consolePlatform + " for game"); break; } }
public GameObject GetCachedPlatform(PLATFORM plat) { if (cachedPlatforms.ContainsKey(plat)) { return(cachedPlatforms[plat]); } return(null); }
public AsaRun(string RunId, DateTime Timestamp, string Version, PLATFORM Platform, List <RESULT_TYPE> ResultTypes, RUN_TYPE Type) { this.RunId = RunId; this.Timestamp = Timestamp; this.Version = Version; this.Platform = Platform; this.ResultTypes = ResultTypes; this.Type = Type; }
public Platform(PLATFORM _platformType, string name) { gameYearComp = new GameDataYearComparer(); games = new List <GameData>(); platformType = _platformType; completeName = name; }
public static void CreateAssetBundle_Character(string DestFolder, PLATFORM platform) { string mBatchPath = ASSETBUNDLE_PATH; ASSETBUNDLE_PATH = DestFolder + "/"; CreateAssetBundle_Character(platform); ASSETBUNDLE_PATH = mBatchPath; }
public void RunABLoader() { PLATFORM = PlatForm.StandaloneWindows64; StartCoroutine(Initial_DownLoadAssetBundle(PLATFORM.ToString())); #region test code // StartCoroutine(LoadFromFile("a","Workshop Set")); //StartCoroutine(LoadFromFile("b", "Cube")); #endregion }
public Analyzer(PLATFORM platform, string filterLocation = "analyses.json", bool useEmbedded = false) { if (useEmbedded) { LoadEmbeddedFilters(); } else { LoadFilters(filterLocation); } OsName = platform; }
static void CreateAssetBundle_Image(PLATFORM platform) { CreateAssetBundlePath(); List <Texture> imgs = CollectAll <Texture>("Assets/Resource/Texture"); foreach (Texture t in imgs) { Debug.Log(t.name); } Log("CreateAssetbundles CreateAssetBundle_Image"); }
static void CreateAssetBundle_Sound(PLATFORM platform) { CreateAssetBundlePath(); List <AudioSource> audios = CollectAll <AudioSource>("Assets/Resource/Sound"); foreach (AudioSource t in audios) { Debug.Log(t.name); } Log("CreateAssetbundles CreateAssetBundle_Sound"); }
public Analyzer(PLATFORM platform, string filterLocation = null) { if (filterLocation == null) { LoadEmbeddedFilters(); } else { LoadFilters(filterLocation); } OsName = platform; }
public Analyzer(PLATFORM platform, string?filterLocation = null) { config = new RuleFile(); if (string.IsNullOrEmpty(filterLocation)) { LoadEmbeddedFilters(); } else { LoadFilters(filterLocation); } OsName = platform; }
public void AddGame(PLATFORM gamePlatform, GameData gameData) { //can be optimized with a binary search if the enum is in ascending order :-) for (int i = 0; i < platforms.Count; i++) { if (gamePlatform == platforms[i].PlatformType) { platforms[i].AddGame(gameData); return; } } Debug.LogError("Console " + consoleName + " Doesnt have platform " + gamePlatform.ToString()); }
static void CreateAssetBundle_Text(PLATFORM platform) { CreateAssetBundlePath(); List <TextAsset> texts = CollectAll <TextAsset>("Assets/Resource/Text"); List <Object> toinclude = new List <Object>(); foreach (TextAsset t in texts) { Debug.Log(t.name); toinclude.Add(t); } Log("CreateAssetbundles CreateAssetBundle_Text"); }
static _Native() { string s = Environment.CommandLine; //last char of command line string s = s.Substring(s.Length - 1); switch (s) { case "e": //exE CURRENT_PLATFORM = PLATFORM.W32; return; case "l": //dlL CURRENT_PLATFORM = PLATFORM.EXT; return; //C for mac //4 for linux } }
private void ParseFile() { TextAsset fileContents = Resources.Load(fileToLoadName) as TextAsset; string[] lines = fileContents.text.Split(char.Parse("\n")); string stringToParse = ""; Debug.Log("Starting reading file contents"); for (int i = 1; i < lines.Length; i++) { if (lines[i] == "") { continue; } stringToParse = lines[i]; if (lines[i].Contains("\"")) { stringToParse = RemoveCommasFromSubstring(lines[i]); } string[] dataValues = stringToParse.Split(char.Parse(",")); GameData parsedGame = Utils.GenerateGame(dataValues[0] /*name*/, dataValues[2] /*year*/, dataValues[3] /*genre*/, dataValues[4] /*publisher*/, dataValues[5] /*NASales*/, dataValues[6] /*EUSales*/, dataValues[7] /*JPSales*/, dataValues[8] /*OtherSales*/, dataValues[9] /*GlobalSales*/, dataValues[10] /*criticScore*/, dataValues[11] /*criticCount*/, dataValues[12] /*userScore*/, dataValues[13] /*userCount*/, dataValues[14] /*Developer*/, dataValues[15] /*Rating*/); PLATFORM parsedPlatform = Utils.ConvertStrToPlatform(dataValues[1]); AddGameToConsole(parsedGame, parsedPlatform); } Debug.Log("Total games: " + lines.Length); Debug.Log("Finished reading file contents"); nintendo.PrintInfo(); sony.PrintInfo(); microsoft.PrintInfo(); sega.PrintInfo(); pc.PrintInfo(); other.PrintInfo(); }
private void init() { //GameObject plat = (GameObject)GameObject.Instantiate(Resources.Load ("Prefab/" + oname)); //plat.name = oname; GameObject plat = new GameObject("Platform"); plat.AddComponent <PlatformCallback>(); GameObject.DontDestroyOnLoad(plat); #if UNITY_ANDROID type = PLATFORM.Android; tools = new Android(oname); Debug.Log("kinside android"); #endif #if UNITY_IPHONE type = PLATFORM.iOS; tools = new iOS(oname); Debug.Log("kinside iOS"); #endif #if UNITY_STANDALONE_WIN #endif }
private void Start() { toolHub = GameObject.Find("ToolMenu").GetComponent <ToolHub>(); #if UNITY_STANDALONE platform = PLATFORM.STANDALONE; Debug.Log("UNITY_STANDALONE.STANDALONE"); #endif #if UNITY_ANDROID platform = PLATFORM.PHONE; //Debug.Log("UNITY_ANDROID.PHONE"); #endif #if UNITY_IPHONE platform = PLATFORM.PHONE; Debug.Log("UNITY_IPHONE.PHONE"); #endif #if UNITY_EDITOR platform = PLATFORM.STANDALONE; //Debug.Log("UNITY_EDITOR.STANDALONE"); #endif }
public List <Rule> GetRulesForPlatform(PLATFORM platform) { return((List <Rule>)Rules.Where(x => x.Platforms.Contains(platform) || !x.Platforms.Any())); }
static void CreateFromPrefab_Scene(PLATFORM p) { Debug.Log("CreateAssetbundles CreateFromPrefab_Scene"); CreateAssetBundlePath(); ArrayList listMatNames = new ArrayList(); foreach (Object obj in Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets)) { // filters if (!(obj is GameObject)) continue; // GameObject characterClone = (GameObject)Object.Instantiate(obj); characterClone.name = obj.name; // 搜寻所有的MeshRender. foreach (MeshRenderer ren in characterClone.GetComponentsInChildren<MeshRenderer>()) { { // sharedMaterials if (ren.sharedMaterials != null) { int count = ren.sharedMaterials.Length; for (int i = count - 1; i >= 0; i--) { Material m = (Material)ren.sharedMaterials[i]; if (m == null) Debug.LogError("Missing " + obj.name + " -> Material"); else { //Debug.Log(characterClone.name + "/" + ren.gameObject.name + "/" + m.name); StringPrefabMaterial prefabmat = new StringPrefabMaterial(); // 资源名称. prefabmat.assetname = m.name; // 挂载的对象. prefabmat.meshrendererGameObject = ABTools.GetParentPath(ren.gameObject); // 资源对象. prefabmat.assetbundlePath = GetDepencyPath(m.name); listMatNames.Add(prefabmat); } } ren.sharedMaterials = new Material[0]; } } } // 创建一个不带Material的Prefab. Object o = PrefabUtility.CreateEmptyPrefab(ASSETBUNDLE_PATH + "/" + obj.name + "_nomaterial.prefab"); PrefabUtility.ReplacePrefab(characterClone, o); // 创建配置文件 StringPrefab holder = ScriptableObject.CreateInstance<StringPrefab>(); holder.material = (StringPrefabMaterial[])listMatNames.ToArray(typeof(StringPrefabMaterial)); AssetDatabase.CreateAsset(holder, ASSETBUNDLE_PATH + "/" + obj.name + "_material.asset"); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); GameObject.DestroyImmediate(characterClone); } }
public bool update_checksums(string user_id, string filename) { string line; string location = string.Empty; int PID = 4; int resolution = -1; string persona = string.Empty; string branch = string.Empty; StreamReader stream = new StreamReader(filename); try { do { MatchCollection matches; line = stream.ReadLine().Trim(); if (branch == string.Empty) { // # branch : firmware-6 matches = Regex.Matches(line, "#\\s*branch\\s*:\\s*(?<branch>.*)$", RegexOptions.IgnoreCase); foreach (Match match in matches) { branch = match.Groups["branch"].Value; break; } } if (location == string.Empty) { // # location : /m/tcases/futures/next/wip/ matches = Regex.Matches(line, "#\\s*location\\s*:\\s*(?<location>.*)$", RegexOptions.IgnoreCase); foreach (Match match in matches) { location = match.Groups["location"].Value; break; } } if (persona == string.Empty) { matches = Regex.Matches(line, "#\\s*persona\\s*:\\s*(?<persona>.*)$", RegexOptions.IgnoreCase); foreach (Match match in matches) { persona = match.Groups["persona"].Value; break; } } if (-1 == resolution) { matches = Regex.Matches(line, "#\\s*resolution\\s*:\\s*(?<resolution>.*)$", RegexOptions.IgnoreCase); if (1 == matches.Count) { resolution = Int32.Parse(matches[0].Groups["resolution"].Value); break; } } }while (line == string.Empty || line.StartsWith("#")); PLATFORM platform_table = new PLATFORM(); PID = platform_table.lookup_pid(branch, persona, resolution); return(update_checksums(user_id, PID, location, stream)); } finally { stream.Close(); } }
static void CreateAssetBundle_Character(PLATFORM platform) { Log("CreateAssetbundles CreateAssetBundle_Characters"); int processedBundleCount = 0; CreateAssetBundlePath(); // AssetDatabase.DeleteAsset(ASSETBUNDLE_PATH); // AssetDatabase.DeleteAsset(TEMP_PREFAB_PATH); foreach (Object obj in Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets)) { // filters if (!(obj is GameObject)) { continue; } if (obj.name.Contains("@")) { continue; } if (!AssetDatabase.GetAssetPath(obj).Contains("Model")) { continue; } if (AssetDatabase.GetAssetPath(obj).Contains("Female")) { continue; } /* * Assets/Resource/Model/Characters/Female * Assets/Resource/Model/Characters/Female/Female.fbx * Assets/Resource/Model/Characters/Female/Anim/ * Assets/Resource/Model/Characters/Female/PerTextureMaterials/ * Assets/Resource/Model/Characters/Female/textures/ * */ string fullpath = AssetDatabase.GetAssetPath(obj); string rootpath = fullpath.Substring(0, fullpath.LastIndexOf('/') + 1); string materialpath = rootpath + MATERIAL_PATH; string animpath = rootpath + ANIMATION_PATH; string texturepath = rootpath + TEXTURE_PATH; GameObject characterFBX = (GameObject)obj; string name = characterFBX.name.ToLower(); DeleteExistAssetbundle(name + "_characterbase"); if (name.Contains("_")) { Debug.LogError("fbx name is illegal: " + name); } string log = "-----------------\n"; log += ("Create AssetBundle for [ " + name + " ] \tPath: " + fullpath + "\n"); // fbx // if(false) { log += "Prepare FBX: \n"; log += ("\tName: " + name + "\n"); GameObject characterClone = (GameObject)Object.Instantiate(characterFBX); // remove animation foreach (Animation anim in characterClone.GetComponentsInChildren <Animation>()) { GameObject.DestroyImmediate(anim); } // delete skinned mesh bool skinned = false; foreach (SkinnedMeshRenderer smr in characterClone.GetComponentsInChildren <SkinnedMeshRenderer>()) { skinned = true; Object.DestroyImmediate(smr.gameObject); } // foreach(MeshRenderer smr in characterClone.GetComponentsInChildren<MeshRenderer>()) // Object.DestroyImmediate(smr.gameObject); // if(skinned) // characterClone.AddComponent<SkinnedMeshRenderer>(); // save asset bundle string path = ASSETBUNDLE_PATH + name + "_characterbase" + ASSETBUNDLE_SUFFIX; Object prefab = GetPrefab(characterClone, "characterbase"); bool result = false; if (platform == PLATFORM.Win) { result = BuildPipeline.BuildAssetBundle(prefab, null, path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.StandaloneWindows); } else if (platform == PLATFORM.iOS) { result = BuildPipeline.BuildAssetBundle(prefab, null, path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.iOS); } else if (platform == PLATFORM.Android) { result = BuildPipeline.BuildAssetBundle(prefab, null, path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android); } if (!result) { Debug.LogWarning("Failed! Create AssetBundle: " + path); } // else // Debug.Log("Success! Create AssetBundle: " + path); ++processedBundleCount; // delete prefab AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(prefab)); } // mesh bool findSkinnedMeshRenderer = false; log += "Prepare Mesh: \n"; // if(false) { List <Material> materials = CollectAll <Material>(materialpath); foreach (SkinnedMeshRenderer smr in characterFBX.GetComponentsInChildren <SkinnedMeshRenderer>(true)) { List <Object> toinclude = new List <Object>(); // skinned mesh GameObject rendererClone = (GameObject)EditorUtility.InstantiatePrefab(smr.gameObject); GameObject rendererParent = rendererClone.transform.parent.gameObject; rendererClone.transform.parent = null; Object.DestroyImmediate(rendererParent); Object renderPrefab = GetPrefab(rendererClone, "rendererobject"); toinclude.Add(renderPrefab); // material log += ("\tMesh: " + smr.name + "\n"); log += "\t\tMaterial: \n"; foreach (Material m in materials) { if (m.name.Contains(smr.name.ToLower())) { toinclude.Add(m); log += ("\t\t" + m.name + "\n"); } } log += "\tBones: \n"; // bone assemble information List <string> boneNames = new List <string>(); foreach (Transform t in smr.bones) { boneNames.Add(t.name); } StringHolder holder = ScriptableObject.CreateInstance <StringHolder>(); holder.content = boneNames.ToArray(); AssetDatabase.CreateAsset(holder, STRING_HOLDER_PATH); toinclude.Add(AssetDatabase.LoadAssetAtPath(STRING_HOLDER_PATH, typeof(StringHolder))); // save the assetbundle string bundleName = smr.name.ToLower(); string path = ASSETBUNDLE_PATH + bundleName + ASSETBUNDLE_SUFFIX; bool result = false; if (platform == PLATFORM.Win) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.StandaloneWindows); } else if (platform == PLATFORM.iOS) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.iOS); } else if (platform == PLATFORM.Android) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android); } if (!result) { Debug.LogWarning("Failed! Create AssetBundle: " + path); } // else // Debug.Log("Success! Create AssetBundle: " + path); ++processedBundleCount; // delete temp assets AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(renderPrefab)); AssetDatabase.DeleteAsset(STRING_HOLDER_PATH); findSkinnedMeshRenderer = true; } } if (!findSkinnedMeshRenderer) { List <Material> materials = CollectAll <Material>(materialpath); foreach (MeshRenderer smr in characterFBX.GetComponentsInChildren <MeshRenderer>(true)) { List <Object> toinclude = new List <Object>(); // skinned mesh GameObject rendererClone = (GameObject)EditorUtility.InstantiatePrefab(smr.gameObject); GameObject rendererParent = rendererClone.transform.parent.gameObject; rendererClone.transform.parent = null; Object.DestroyImmediate(rendererParent); Object renderPrefab = GetPrefab(rendererClone, "rendererobject"); toinclude.Add(renderPrefab); // material log += ("\tMesh: " + smr.name + "\n"); log += "\t\tMaterial: \n"; foreach (Material m in materials) { if (m.name.Contains(smr.name.ToLower())) { toinclude.Add(m); log += ("\t\t" + m.name + "\n"); } } // save the assetbundle string bundleName = smr.name.ToLower(); string path = ASSETBUNDLE_PATH + bundleName + ASSETBUNDLE_SUFFIX; bool result = false; if (platform == PLATFORM.Win) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.StandaloneWindows); } else if (platform == PLATFORM.iOS) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.iOS); } else if (platform == PLATFORM.Android) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android); } if (!result) { Debug.LogWarning("Failed! Create AssetBundle: " + path); } // else // Debug.Log("Success! Create AssetBundle: " + path); ++processedBundleCount; // delete temp assets AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(renderPrefab)); AssetDatabase.DeleteAsset(STRING_HOLDER_PATH); } } // animation { log += "Prepare Animation: \n"; if ((Directory.Exists(animpath) && fullpath.IndexOf("_") == -1) || (Directory.Exists(animpath) && fullpath.IndexOf("wing") != -1)) { List <AnimationClip> acs = CollectAll <AnimationClip>(animpath); List <Object> toinclude = new List <Object>(); List <string> animNames = new List <string>(); foreach (AnimationClip ac in acs) { toinclude.Add(ac); animNames.Add(ac.name); log += ("\t" + ac.name + "\n"); } // animation information StringHolder holder = ScriptableObject.CreateInstance <StringHolder>(); holder.content = animNames.ToArray(); AssetDatabase.CreateAsset(holder, STRING_HOLDER_PATH); toinclude.Add(AssetDatabase.LoadAssetAtPath(STRING_HOLDER_PATH, typeof(StringHolder))); // save the assetbundle string bundleName = name + "_animations"; string path = ASSETBUNDLE_PATH + bundleName + ASSETBUNDLE_SUFFIX; bool result = false; if (platform == PLATFORM.Win) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.StandaloneWindows); } else if (platform == PLATFORM.iOS) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.iOS); } else if (platform == PLATFORM.Android) { result = BuildPipeline.BuildAssetBundle(null, toinclude.ToArray(), path, BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android); } if (!result) { Debug.LogWarning("Failed! Create AssetBundle: " + path); } // else // Debug.Log("Success! Create AssetBundle: " + path); ++processedBundleCount; AssetDatabase.DeleteAsset(STRING_HOLDER_PATH); } } ++processedBundleCount; log += "-----------------\n"; Log(log); } if (processedBundleCount == 0) { //EditorUtility.DisplayDialog("AssetBundle Generator", "[ " + processedBundleCount + " ] been created. Select the Resource/Model/ folder to build assetbundle.", "OK"); Debug.Log("AssetBundle Generator" + "[ " + processedBundleCount + " ] been created. Select the Resource/Model/ folder to build assetbundle."); } else { // UpdateCharacterElementDatabase.Update(); //EditorUtility.DisplayDialog("AssetBundle Generator", "[ " + processedBundleCount + " ] been created.", "OK"); Debug.Log("AssetBundle Generator" + "[ " + processedBundleCount + " ] been created."); } }
public Analyzer(PLATFORM platform, RuleFile filters) { OsName = platform; config = filters; }
public static void CreateFromPrefab_Scene(string DestFolder, PLATFORM p) { }
public static PLATFORM ConvertStrToPlatform(string s) { PLATFORM detectedPlatform = PLATFORM.UNKNOWN; switch (s.Trim()) { case "NES": detectedPlatform = PLATFORM.NES; break; case "SNES": detectedPlatform = PLATFORM.SNES; break; case "GB": detectedPlatform = PLATFORM.GB; break; case "GBA": detectedPlatform = PLATFORM.GBA; break; case "DS": detectedPlatform = PLATFORM.DS; break; case "3DS": detectedPlatform = PLATFORM.N3DS; break; case "N64": detectedPlatform = PLATFORM.N64; break; case "GC": detectedPlatform = PLATFORM.GAME_CUBE; break; case "Wii": detectedPlatform = PLATFORM.WII; break; case "WiiU": detectedPlatform = PLATFORM.WIIU; break; case "PS": detectedPlatform = PLATFORM.PS; break; case "PS2": detectedPlatform = PLATFORM.PS2; break; case "PS3": detectedPlatform = PLATFORM.PS3; break; case "PS4": detectedPlatform = PLATFORM.PS4; break; case "PSP": detectedPlatform = PLATFORM.PSP; break; case "PSV": detectedPlatform = PLATFORM.PS_VITA; break; case "XB": detectedPlatform = PLATFORM.XBOX; break; case "X360": detectedPlatform = PLATFORM.XBOX360; break; case "XOne": detectedPlatform = PLATFORM.XBOXONE; break; case "SAT": detectedPlatform = PLATFORM.SEGA_SATURN; break; case "SCD": detectedPlatform = PLATFORM.SEGA_CD; break; case "GEN": detectedPlatform = PLATFORM.SEGA_GENESIS; break; case "DC": detectedPlatform = PLATFORM.SEGA_DREAMCAST; break; case "GG": detectedPlatform = PLATFORM.SEGA_GAMEGEAR; break; case "PC": detectedPlatform = PLATFORM.PC; break; case "2600": detectedPlatform = PLATFORM.ATARI2600; break; case "WS": detectedPlatform = PLATFORM.WONDER_SWAN; break; case "NG": detectedPlatform = PLATFORM.NEO_GEO; break; case "TG16": detectedPlatform = PLATFORM.TG16; break; case "3DO": detectedPlatform = PLATFORM._3DO; break; case "PCFX": detectedPlatform = PLATFORM.PCFX; break; default: Debug.LogError("Unknown platform " + s); detectedPlatform = PLATFORM.UNKNOWN; break; } return(detectedPlatform); }
static void CreateFromPrefab_Scene(PLATFORM p) { Debug.Log("CreateAssetbundles CreateFromPrefab_Scene"); CreateAssetBundlePath(); ArrayList listMatNames = new ArrayList(); foreach (Object obj in Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets)) { // filters if (!(obj is GameObject)) { continue; } // GameObject characterClone = (GameObject)Object.Instantiate(obj); characterClone.name = obj.name; // 搜寻所有的MeshRender. foreach (MeshRenderer ren in characterClone.GetComponentsInChildren <MeshRenderer>()) { { // sharedMaterials if (ren.sharedMaterials != null) { int count = ren.sharedMaterials.Length; for (int i = count - 1; i >= 0; i--) { Material m = (Material)ren.sharedMaterials[i]; if (m == null) { Debug.LogError("Missing " + obj.name + " -> Material"); } else { //Debug.Log(characterClone.name + "/" + ren.gameObject.name + "/" + m.name); StringPrefabMaterial prefabmat = new StringPrefabMaterial(); // 资源名称. prefabmat.assetname = m.name; // 挂载的对象. prefabmat.meshrendererGameObject = ABTools.GetParentPath(ren.gameObject); // 资源对象. prefabmat.assetbundlePath = GetDepencyPath(m.name); listMatNames.Add(prefabmat); } } ren.sharedMaterials = new Material[0]; } } } // 创建一个不带Material的Prefab. Object o = PrefabUtility.CreateEmptyPrefab(ASSETBUNDLE_PATH + "/" + obj.name + "_nomaterial.prefab"); PrefabUtility.ReplacePrefab(characterClone, o); // 创建配置文件 StringPrefab holder = ScriptableObject.CreateInstance <StringPrefab>(); holder.material = (StringPrefabMaterial[])listMatNames.ToArray(typeof(StringPrefabMaterial)); AssetDatabase.CreateAsset(holder, ASSETBUNDLE_PATH + "/" + obj.name + "_material.asset"); GameObject.DestroyImmediate(characterClone); } }
internal Row(DataRowBuilder rb) : base(rb) { this.table = ((PLATFORM)(this.Table)); }
static void Main(string[] args) { oval_model.Configuration.AutoDetectChangesEnabled = false; oval_model.Configuration.ValidateOnSaveEnabled = false; //string sOVALDefinitionIDPattern="oval:org.mitre.oval:def:9999"; //HARDCODED string sOVALDefinitionIDPattern = "oval:org.mitre.oval:def:7878"; //string sVersion="5"; OVALDEFINITION oOVALDefinition = oval_model.OVALDEFINITION.Where(o => o.OVALDefinitionIDPattern == sOVALDefinitionIDPattern).OrderByDescending(o => o.OVALDefinitionVersion).FirstOrDefault(); if (oOVALDefinition == null) { Console.WriteLine("DEBUG " + DateTimeOffset.Now); Console.WriteLine("ERROR OVALDEFINITION not found"); return; } else { Console.WriteLine("Definition Id: " + oOVALDefinition.OVALDefinitionIDPattern); Console.WriteLine("Version: " + oOVALDefinition.OVALDefinitionVersion); //Last Modified Console.WriteLine("Title: " + oOVALDefinition.OVALDefinitionTitle); Console.WriteLine("Description: " + oOVALDefinition.OVALDefinitionDescription); int iOVALDefinitionFamilyID = oval_model.OVALDEFINITIONFAMILY.FirstOrDefault(o => o.OVALDefinitionID == oOVALDefinition.OVALDefinitionID).OVALDefinitionFamilyID; int iOSFamilyID = (int)oval_model.OVALDEFINITIONFAMILY.FirstOrDefault(o => o.OVALDefinitionFamilyID == iOVALDefinitionFamilyID).OSFamilyID; //Console.WriteLine("Family: "+oOVALDefinition.OVALDEFINITIONFAMILY.FirstOrDefault().OSFAMILY.FamilyName); Console.WriteLine("Family: " + model.OSFAMILY.FirstOrDefault(o => o.OSFamilyID == iOSFamilyID).FamilyName); Console.WriteLine("Class: " + oOVALDefinition.OVALCLASSENUMERATION.ClassValue); Console.WriteLine("Status: " + oOVALDefinition.StatusName); //References: //TODO //foreach(OVALDEFINITIONVULNERABILITY oOVALDefVuln in oOVALDefinition.OVALDEFINITIONVULNERABILITY) Console.WriteLine("Platform(s): "); foreach (OVALDEFINITIONPLATFORM oOVALDefPlatform in oOVALDefinition.OVALDEFINITIONPLATFORM) { //Console.WriteLine(oOVALDefPlatform.PLATFORM.PlatformName); //Search the PlatformName try { PLATFORM oPlatform = model.PLATFORM.Where(o => o.PlatformID == oOVALDefPlatform.PlatformID).FirstOrDefault(); if (oPlatform != null) { Console.WriteLine("DEBUG PlatformName=" + oPlatform.PlatformName); } } catch (Exception exPlatformName) { } } Console.WriteLine("Product(s): "); foreach (OVALDEFINITIONCPE oOVALDefCPE in oOVALDefinition.OVALDEFINITIONCPE) { //Console.WriteLine(oOVALDefCPE.CPE.CPEName); try { string sCPEName = model.CPE.FirstOrDefault(o => o.CPEID == oOVALDefCPE.CPEID).CPEName; Console.WriteLine(sCPEName); } catch (Exception exCPEName) { Console.WriteLine("Exceptiion exCPEName " + exCPEName.Message + " " + exCPEName.InnerException); } } Console.WriteLine("Definition Synopsis: "); //Console.WriteLine(oOVALDefinition.OVALCRITERIA.OPERATORENUMERATION.OperatorValue+" "+oOVALDefinition.OVALCRITERIA.comment); //Console.WriteLine(oOVALDefinition.OVALCRITERIA.OPERATORENUMERATION.OperatorValue); fDisplayCriteria(oOVALDefinition.OVALCriteriaID.Value); } }
public Analyzer(PLATFORM platform) : this(platform : platform, useEmbedded : true) { }