public override void OnInspectorGUI() { this.serializedObject.Update(); Object[] targetObjs = this.serializedObject.targetObjects; IgnoreTagModifier curEditTarget; GUIContent content; EditorGUIUtility.labelWidth = PGEditorUtils.CONTROLS_DEFAULT_LABEL_WIDTH; EditorGUI.indentLevel = 1; GUILayout.Space(6); if (this.serializedObject.isEditingMultipleObjects) { content = new GUIContent("Tags to Ignore", "List of tags to ignore."); EditorGUILayout.PropertyField(this.ignoreList, content, true); } else { curEditTarget = (IgnoreTagModifier)targetObjs[0]; // Display and get user changes PGEditorUtils.FoldOutTextList ( "Tags to ignore", curEditTarget.ignoreList, true // Force the fold-out state ); } GUILayout.Space(4); content = new GUIContent ( "Debug Level", "Set it higher to see more verbose information." ); EditorGUILayout.PropertyField(this.debugLevel, content); serializedObject.ApplyModifiedProperties(); // Flag Unity to save the changes to to the prefab to disk // This is needed to make the gizmos update immediatly. if (GUI.changed) { EditorUtility.SetDirty(target); } }