示例#1
0
        static int _m_GetVertexInGraphSpace(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.TriangleMeshNode gen_to_be_invoked = (PF.TriangleMeshNode)translator.FastGetCSObj(L, 1);



                {
                    int _i = LuaAPI.xlua_tointeger(L, 2);

                    PF.Int3 gen_ret = gen_to_be_invoked.GetVertexInGraphSpace(
                        _i);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        static int _m_InverseTransform(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.GraphTransform gen_to_be_invoked = (PF.GraphTransform)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _point; translator.Get(L, 2, out _point);

                    UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransform(_point);
                    translator.PushUnityEngineVector3(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <PF.Int3>(L, 2))
                {
                    PF.Int3 _point; translator.Get(L, 2, out _point);

                    PF.Int3 gen_ret = gen_to_be_invoked.InverseTransform(_point);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <PF.Int3[]>(L, 2))
                {
                    PF.Int3[] _arr = (PF.Int3[])translator.GetObject(L, 2, typeof(PF.Int3[]));

                    gen_to_be_invoked.InverseTransform(_arr);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Bounds>(L, 2))
                {
                    UnityEngine.Bounds _bounds; translator.Get(L, 2, out _bounds);

                    UnityEngine.Bounds gen_ret = gen_to_be_invoked.InverseTransform(_bounds);
                    translator.PushUnityEngineBounds(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.GraphTransform.InverseTransform!"));
        }
示例#3
0
        static int _m_ToInt3XZ_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    PF.Int2 _o; translator.Get(L, 1, out _o);

                    PF.Int3 gen_ret = PF.Int2.ToInt3XZ(_o);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#4
0
        static int _m_DeserializeInt3(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.GraphSerializationContext gen_to_be_invoked = (PF.GraphSerializationContext)translator.FastGetCSObj(L, 1);



                {
                    PF.Int3 gen_ret = gen_to_be_invoked.DeserializeInt3(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#5
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _position; translator.Get(L, 2, out _position);

                    PF.Int3 gen_ret = new PF.Int3(_position);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int __x = LuaAPI.xlua_tointeger(L, 2);
                    int __y = LuaAPI.xlua_tointeger(L, 3);
                    int __z = LuaAPI.xlua_tointeger(L, 4);

                    PF.Int3 gen_ret = new PF.Int3(__x, __y, __z);
                    translator.Push(L, gen_ret);

                    return(1);
                }

                if (LuaAPI.lua_gettop(L) == 1)
                {
                    translator.Push(L, default(PF.Int3));
                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to PF.Int3 constructor!"));
        }
示例#6
0
        static int _m_Normal2D(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.Int3 gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked);



                {
                    PF.Int3 gen_ret = gen_to_be_invoked.Normal2D(  );
                    translator.Push(L, gen_ret);


                    translator.Update(L, 1, gen_to_be_invoked);


                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }