示例#1
0
        static int _m_Suitable(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.FloodPathConstraint gen_to_be_invoked = (PF.FloodPathConstraint)translator.FastGetCSObj(L, 1);



                {
                    PF.GraphNode _node = (PF.GraphNode)translator.GetObject(L, 2, typeof(PF.GraphNode));

                    bool gen_ret = gen_to_be_invoked.Suitable(
                        _node);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <PF.FloodPath>(L, 2))
                {
                    PF.FloodPath _path = (PF.FloodPath)translator.GetObject(L, 2, typeof(PF.FloodPath));

                    PF.FloodPathConstraint gen_ret = new PF.FloodPathConstraint(_path);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to PF.FloodPathConstraint constructor!"));
        }