示例#1
0
        static int _m_Construct_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid);
                    int _searchLength           = LuaAPI.xlua_tointeger(L, 3);
                    PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4);

                    PF.FleePath gen_ret = PF.FleePath.Construct(
                        _start,
                        _avoid,
                        _searchLength,
                        _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid);
                    int _searchLength = LuaAPI.xlua_tointeger(L, 3);

                    PF.FleePath gen_ret = PF.FleePath.Construct(
                        _start,
                        _avoid,
                        _searchLength);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.FleePath.Construct!"));
        }
示例#2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    PF.FleePath gen_ret = new PF.FleePath();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to PF.FleePath constructor!"));
        }