static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid); int _searchLength = LuaAPI.xlua_tointeger(L, 3); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); PF.FleePath gen_ret = PF.FleePath.Construct( _start, _avoid, _searchLength, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid); int _searchLength = LuaAPI.xlua_tointeger(L, 3); PF.FleePath gen_ret = PF.FleePath.Construct( _start, _avoid, _searchLength); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.FleePath.Construct!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PF.FleePath gen_ret = new PF.FleePath(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.FleePath constructor!")); }