public static void Render(RenderInfo renderInfo, Action <UploadFiles, string> callBack = null)
    {
        var info = new ThumbExportInfo();

        info.thumbs      = renderInfo.GetExportItems().ToArray();
        info.scaleFactor = renderInfo.scale;
        info.saveFolder  = SavePath;

        PEThumbExporter exporter = GameObject.FindObjectOfType <PEThumbExporter>();

        exporter.SetExportInfo(info);

        GameObject.FindObjectOfType <PEThumbExporter>().StartRender(callBack);
    }
示例#2
0
        private void CreateThumbForGroups(List <BlockDataGroup> groups)
        {
            previewBlockGroup = null;

            if (groups.Count == 0)
            {
                EditorUtility.DisplayDialog("", "Nothing to export!!!", "OK");
                return;
            }

            if (string.IsNullOrEmpty(mSavePath))
            {
                EditorUtility.DisplayDialog("", "请指定保存路径!!!", "OK");
                return;
            }

            if (!string.Equals(SceneManager.GetActiveScene().name, "GenerateThumb"))
            {
                bool ok = EditorUtility.DisplayDialog("", "将打开场景:GenerateThumb,当前场景需要保存吗?", "保存", "舍弃");
                if (ok)
                {
                    EditorSceneManager.SaveOpenScenes();
                }
                EditorSceneManager.OpenScene("Assets/BlockEditor/Scenes/GenerateThumb.unity");
            }

            List <ThumbExportElement> elements = new List <ThumbExportElement>();

            groups.ForEach(group => PrepareThumbExportElement(group, elements));

            ThumbExportInfo info = new ThumbExportInfo();

            info.thumbs      = elements.ToArray();
            info.scaleFactor = screenScaleFactor;
            info.saveFolder  = mSavePath;

            PEThumbExporter exporter = GameObject.FindObjectOfType <PEThumbExporter>();

            exporter.SetExportInfo(info);

            FindObjectOfType <PEThumbExporter>().StartRender();
        }
示例#3
0
        private void PreviewThumb(BlockDataGroup group)
        {
//            string[] selectColors = mColorNames.Where((color, index) => mColorToggles[index]).ToArray();
//            if (selectColors.Length != 1 || mColorToggles[0])
//            {
//                EditorUtility.DisplayDialog("", "只能预览一个颜色!", "OK");
//                previewBlockGroup = null;
//                return;
//            }

            if (!string.Equals(SceneManager.GetActiveScene().name, "GenerateThumb"))
            {
                bool ok = EditorUtility.DisplayDialog("", "将打开场景:GenerateThumb,当前场景需要保存吗?", "保存", "舍弃");
                if (ok)
                {
                    EditorSceneManager.SaveOpenScenes();
                }
                EditorSceneManager.OpenScene("Assets/BlockEditor/Scenes/GenerateThumb.unity");
            }

            List <ThumbExportElement> elements = new List <ThumbExportElement>();

            PrepareThumbExportElement(group, elements);

            ThumbExportInfo info = new ThumbExportInfo();

            info.thumbs      = elements.ToArray();
            info.scaleFactor = screenScaleFactor;
            info.saveFolder  = mSavePath;

            PEThumbExporter exporter = GameObject.FindObjectOfType <PEThumbExporter>();

            exporter.SetExportInfo(info);

            FindObjectOfType <PEThumbExporter>().StartPreview();
        }