public void Init() { PESocket <ServerSession, GameMsg> server = new PESocket <ServerSession, GameMsg>(); //server.StartAsServer(SrvCfg.srvIP, SrvCfg.srvPort); #if 使用外网 server.StartAsServer(SrvCfg.localIP, SrvCfg.innerPort2); //外网测试 #else server.StartAsServer(SrvCfg.localIP, SrvCfg.innerPort); //内网测试 #endif PECommon.Log("NetSvc Init Done."); }
static void Main(string[] args) { PESocket <ServerSession, NetMsg> server = new PESocket <ServerSession, NetMsg>(); server.StartAsServer(IPCfg.srvIP, IPCfg.srvPort); Console.WriteLine("\nInput 'quit' to stop server!"); while (true) { string ipt = Console.ReadLine(); if (ipt == "quit") { server.Close(); break; } if (ipt == "all") { List <ServerSession> sessionLst = server.GetSesstionLst(); for (int i = 0; i < sessionLst.Count; i++) { sessionLst[i].SendMsg(new NetMsg { text = "broadcast from server." }); } } } }
public void Init() { PESocket <ServerSession, GameMsg> server = new PESocket <ServerSession, GameMsg>(); server.StartAsServer(SrvCfg.sevAddress, SrvCfg.sevPort); PECommon.Log("NetSvc Init Done!"); }
public override void Init() { socket = new PESocket <ServerSession, NetMsg>(); socket.StartAsServer(ServerCfg.IP, ServerCfg.Port); PECommonTool.Log("NetSvc Init Done"); }
public void Init() { PESocket <ServerSession, NetMsg> server = new PESocket <ServerSession, NetMsg>(); server.StartAsServer(IPConfig.srvIP, IPConfig.srvport); PETool.LogMsg("NetSvc init done"); //这个日志有时间 }
public void Init() { PESocket <ServerSession, GameMsg> server = new PESocket <ServerSession, GameMsg>(); server.StartAsServer(SrvCfg.srvIP, SrvCfg.srvPort); Common.Log("NetSvc Init Done"); }
public void Init() { PESocket <ServerSession, GameMsg> server = new PESocket <ServerSession, GameMsg> (); server.StartAsServer(SrvCfg.srvIP, SrvCfg.srvPort); PECommon.Log("服务器已启动!"); }
public void Init() { PESocket <ServerSession, GameMsg> server = new PESocket <ServerSession, GameMsg>(); server.StartAsServer(ServerConfig.serverIP, ServerConfig.serverPort); PECommon.Log("NetSvc Init Done."); }
public void Init() { PESocket <ServerSession, GameMsg> server = new PESocket <ServerSession, GameMsg>(); server.StartAsServer(SerCfg.serIP, SerCfg.serProt); PETool.LogMsg("NetSer Init Done"); }
public void Init() { PESocket <ServerSession, GameMessage> server = new PESocket <ServerSession, GameMessage>(); server.StartAsServer(ServiceConfigure.srvIP, ServiceConfigure.serPot); Common.Log("网络初始化完成"); }
static void Main(string[] args) { PESocket <ServerSession, NetMsg> server = new PESocket <ServerSession, NetMsg>(); server.StartAsServer(IPCfg.SvrIP, IPCfg.SvrPort); while (true) { } }
static void Main(string[] args) { PESocket <ServerSession, NetMsg> server = new PESocket <ServerSession, NetMsg>(); server.StartAsServer(IPCig.srvIP, IPCig.srvPort); while (true) { Thread.Sleep(100); } }
public MyService() { _timer = new Timer(1000 * 5) { AutoReset = true }; _timer.Elapsed += (sender, eventArgs) => { _log.InfoFormat("服务正在运行,TIME:{0}", DateTime.Now); }; SocketServer.StartAsServer("127.0.0.1", 12139); }
static void Main(string[] args) { PESocket <ServerSession, NetMsg> server = new PESocket <ServerSession, NetMsg>(); server.StartAsServer(IPCfg.srvIP, IPCfg.srvPort); Console.WriteLine("\nInput 'quit' to stop server!"); while (true) { string ipt = Console.ReadLine(); if (ipt == "quit") { server.Close(); break; } } }
public void Init() { //自动获取本机IP地址 string name = Dns.GetHostName(); string ipName = ""; IPAddress[] iPAddress = Dns.GetHostAddresses(name); foreach (IPAddress ipa in iPAddress) { if (ipa.AddressFamily == AddressFamily.InterNetwork) { ipName = ipa.ToString(); } } PESocket <ServerSession, NetMsg> server = new PESocket <ServerSession, NetMsg>(); //创建Socket服务器 server.StartAsServer(ipName, IpCfg.SrvPort); //打印小提示,服务器启动成功 PeRoot.Log("NetSvc Init Done.||网络服务.", LogType.Info); }