// Use this for initialization void Start() { AudioManager.instance.Stop("Theme"); AudioManager.instance.Play("Dungeon Music"); CC_Melee = GetComponent <PC_Melee>(); CC_Move = GetComponent <PC_Move>(); }
// Use this for initialization void Start() { foreach (UIElement element in Health) { element.SetStates(); } foreach (UIElement element in Attacks) { element.SetStates(); } foreach (UIElement element in Dashes) { element.SetStates(); } CC_Melee = GetComponent <PC_Melee>(); CC_Move = GetComponent <PC_Move>(); CC_Health = GetComponent <PC_Health>(); CC_Pouch = GetComponent <PC_Pouch>(); }
void Start() { cRigid = GetComponent <Rigidbody2D>(); cGun = GetComponent <PC_Gun>(); cPRifle = GetComponent <PC_PRifle>(); cGren = GetComponent <PC_Grenades>(); cHpShlds = GetComponent <A_HealthShields>(); cMelee = GetComponent <PC_Melee>(); rUI = FindObjectOfType <UI_PC>(); if (rUI == null) { Debug.Log("No PC User Interface Found"); } cHpShlds.mHealth.mAmt = cHpShlds.mHealth._max; cHpShlds.mShields.mStrength = 75f; cHpShlds.mShields.mState = Shields.STATE.BROKEN; cGun.mState = PC_Gun.STATE.CAN_FIRE; cGun.mGunD.mIsActive = true; cPRifle.mGunD.mIsActive = false; }