public void RunTrigger(Trigger t, RoomInformation r) { if (t.IsTriggered(r)) { if (t.StopWhenMapIsLoaded) { if (PCSX2_RAM.IsRoomWithPlayerLoaded()) { return; } } //Console.WriteLine("Executing trigger - " + t.RoomInfo.ToString()); t.CodeEntries.Execute(); } }
private void btnTestMap_Click(object sender, RoutedEventArgs e) { MessageBox.Show("" + PCSX2_RAM.IsRoomWithPlayerLoaded()); }