/// <summary> /// Discards an Item from an inventory slot /// </summary> /// <param name="gs">The game state to remove the item from</param> /// <param name="invSlot">The inventory slot to remove the item from</param> /// <returns>If the item was succesfully removed</returns> public bool DiscardItem(GameState gs, int invSlot) { PCModel pcm = gs.GetPCM(); return(pcm.DiscardItem(invSlot)); }