示例#1
0
 public void OnMessageChatPacket(WorldSession session, PCMessageChat packet)
 {
     if (ChatHandlers.ContainsKey(packet.Type))
     {
         ChatHandlers[packet.Type](session, packet);
     }
 }
示例#2
0
 public void OnSayYell(WorldSession session, PCMessageChat packet)
 {
     if (packet.Message[0].ToString() == Config.GetValue(ConfigSections.WORLD, ConfigValues.COMMAND_KEY))
     {
         Core.ChatCommands.ExecuteCommand(session, packet.Message);
     }
     else
     {
         Server.TransmitToAll(new PSMessageChat(packet.Type, ChatMessageLanguage.LANG_UNIVERSAL, session.Player.ObjectGUID.RawGUID, packet.Message));
     }
 }
示例#3
0
        public void OnWhisper(WorldSession session, PCMessageChat packet)
        {
            WorldSession remoteSession = Server.GetSessionByPlayerName(packet.To);

            if (remoteSession != null)
            {
                session.SendPacket(new PSMessageChat(ChatMessageType.CHAT_MSG_WHISPER_INFORM, ChatMessageLanguage.LANG_UNIVERSAL, remoteSession.Player.ObjectGUID.RawGUID, packet.Message));
                remoteSession.SendPacket(new PSMessageChat(ChatMessageType.CHAT_MSG_WHISPER, ChatMessageLanguage.LANG_UNIVERSAL, session.Player.ObjectGUID.RawGUID, packet.Message));
            }
            else
            {
                session.SendMessage("Player not found.");
            }
        }
示例#4
0
        private void OnChannelMessage(WorldSession session, PCMessageChat packet)
        {
            var channel = ChatChannels.SingleOrDefault(c => c.Name == packet.ChannelName);

            channel.Sessions.ForEach(s => s.SendPacket(new PSMessageChat(ChatMessageType.CHAT_MSG_CHANNEL, ChatMessageLanguage.LANG_UNIVERSAL, session.Player.ObjectGUID.RawGUID, packet.Message, packet.ChannelName)));
        }