public async Task <ActionResult> VerCompras(int id, string token) { CompraManager manager = new CompraManager(); PCManager pcManager = new PCManager(); ProductoManager productoManager = new ProductoManager(); IEnumerable <Compra> compras = await manager.getAllCompras(id.ToString(), token); List <CompraUnifiedModel> model = new List <CompraUnifiedModel>(); foreach (Compra item in compras) { model.Add(new CompraUnifiedModel { COM_ID = item.COM_ID, US_ID = item.US_ID, COM_FECHA_COMPRA = item.COM_FECHA_COMPRA, COM_LUGAR_DE_ENVIO = item.COM_LUGAR_DE_ENVIO }); } foreach (var i in model) { IEnumerable <Producto_Compra> list = await pcManager.getAllItemsByCompraID(i.COM_ID.ToString(), token); List <ProductoUnifiedModel> items = new List <ProductoUnifiedModel>(); foreach (var a in list) { Producto product = await productoManager.ObtenerProducto(a.PRO_ID.ToString()); items.Add(new ProductoUnifiedModel { PRO_ID = a.PRO_ID, PRO_CANTIDAD_UNIDADES = a.COM_PRO_CANTIDAD, PRO_DESCRIPCION = product.PRO_DESCRIPCION, PRO_MARCA = product.PRO_MARCA, PRO_NOMBRE = product.PRO_NOMBRE, PRO_PRECIO = a.CM_PRECIO_PRODUCTO_UNIDAD }); } i.itemList = items; } return(View(model)); }
public async Task <ActionResult> VerCompra(string id, string token) { CompraManager manager = new CompraManager(); PCManager pcManager = new PCManager(); ProductoManager productoManager = new ProductoManager(); Compra compra = await manager.GetCompra(id, token); IEnumerable <Producto_Compra> list = await pcManager.getAllItemsByCompraID(compra.COM_ID.ToString(), token); CompraUnifiedModel model = new CompraUnifiedModel { US_ID = compra.US_ID, COM_FECHA_COMPRA = compra.COM_FECHA_COMPRA, COM_ID = compra.COM_ID, COM_LUGAR_DE_ENVIO = compra.COM_LUGAR_DE_ENVIO }; List <ProductoUnifiedModel> listFinal = new List <ProductoUnifiedModel>(); foreach (var i in list) { Producto producto = await productoManager.ObtenerProducto(i.PRO_ID.ToString()); ProductoUnifiedModel productoUnifiedModel = new ProductoUnifiedModel { PRO_ID = producto.PRO_ID, PRO_CANTIDAD_UNIDADES = i.COM_PRO_CANTIDAD, PRO_DESCRIPCION = producto.PRO_DESCRIPCION, PRO_MARCA = producto.PRO_MARCA, PRO_NOMBRE = producto.PRO_NOMBRE, PRO_PRECIO = i.CM_PRECIO_PRODUCTO_UNIDAD }; listFinal.Add(productoUnifiedModel); } model.itemList = listFinal; return(View(model)); }
public void PCManagerLoadsPolicies() { PCManager manager = PCMFactory.Create(); List <Policy> policies = manager.GetAllPolicies().ToList(); Assert.AreEqual(4, policies.Count); }
public void PCManagerCanDeletePolicy(int policyNumber) { PCManager manager = PCMFactory.Create(); manager.DeletePolicy(policyNumber); List <Policy> policies = manager.GetAllPolicies().ToList(); Assert.AreEqual(3, policies.Count); }
private async Task SleepPC(Message message) { await SendSimpleMessage(message, "Your PC will go to sleep, Master"); var result = PCManager.Sleep(_logger); if (!result) { await SendSimpleMessage(message, "We have some problems, Master..."); } }
void Start() { loadout_factory = GameObject.FindObjectOfType <LoadoutFactory>(); pc_manager = GameObject.FindObjectOfType <PCManager>(); light_shaft.SetActive(false); if (transform.position.y != 0.2f) { transform.position = new Vector3(transform.position.x, 0.2f, transform.position.z); } }
private void tsmPCManager_Click(object sender, EventArgs e) { if (!CheckExistForm("PCManager")) { PCManager frmPCManager = new PCManager(); frmPCManager.MdiParent = this; frmPCManager.Show(); } else { ActiveChildForm("PCManager"); } }
private async Task PlayMusicPC(Message message) { var result = PCManager.Music(_logger); if (result) { await SendSimpleMessage(message, "Yandex Radio was opened, Master"); } else { await SendSimpleMessage(message, "We have some problems, Master..."); } }
private async Task DownVolumePC(Message message) { var result = PCManager.VolumeDown(_logger); if (result) { await SendSimpleMessage(message, "Your PC volume was down for 5%, Master"); } else { await SendSimpleMessage(message, "We have some problems, Master..."); } }
private async Task MutePC(Message message) { var result = PCManager.Mute(_logger); if (result) { await SendSimpleMessage(message, "Your PC was mute\\unmute, Master"); } else { await SendSimpleMessage(message, "We have some problems, Master..."); } }
private async Task ShutDownPC(Message message) { var result = PCManager.ShutDown(_logger); if (result) { await SendSimpleMessage(message, "Your PC was shut down, Master"); } else { await SendSimpleMessage(message, "We have some problems, Master..."); } }
private void Start() { combat = Combat.instance; evolveManager = EvolveManager.instance; pBag = PlayerBag.instance; attackLearnManager = AttackLearnManager.instance; tInspect = TeamInspect.instance; rCombat = RandomCombatManager.instance; pcManager = PCManager.instance; pTeam = PlayerTeamManager.instance; pause = PauseManager.instance; combatUI = CombatUI.instance; cManager = ConversationManager.instance; pMovement = FindObjectOfType <PlayerMovement>(); interaction = FindObjectOfType <Interaction>(); }
public void PCManagerCanAddPolicy(string policyName, int categoryNum, string policyContent) { PCManager manager = PCMFactory.Create(); Policy newPolicy = new Policy(); newPolicy.PolicyName = policyName; newPolicy.PolicyCategory = categoryNum; newPolicy.Content = policyContent; manager.AddPolicy(newPolicy); List <Policy> policies = manager.GetAllPolicies().ToList(); Assert.AreEqual(5, policies.Count); }
// Use this for initialization void Start() { manager = transform.parent.GetComponentInParent <PCManager> (); }
private void Awake() { Instance = this; }