public override void OnInspectorGUI() { DrawDefaultInspector(); PCGAlgorithm myScript = (PCGAlgorithm)target; EditorGUILayout.Space(); if (GUILayout.Button("Generate Cave")) { myScript.GenerateCave(); } EditorGUILayout.Space(); if (GUILayout.Button("Clear Cave")) { myScript.ClearCave(); } }
private void Start() { algorithm = GetComponent <PCGAlgorithm>(); StartCoroutine(GenerateCaves()); }