public void MakeMapByLayerData(PBMapLayerData layerData) { MapCardBase playerDoorCard = null; if (currentMapLayerData != null) { if (lastMapLayerData != null) { for (int i = 0; i < lastMapLayerData.Width; i++) { for (int j = 0; j < lastMapLayerData.Height; j++) { if (lastMapLayerData[i, j] != null && lastMapLayerData[i, j] != currentMapLayerData[i, j]) { lastMapLayerData[i, j].Destory(); } } } } lastMapLayerData = currentMapLayerData; for (int i = 0; i < lastMapLayerData.Width; i++) { for (int j = 0; j < lastMapLayerData.Height; j++) { //共用传送门 if (i == m_MyMapPlayer.CurPos.X && j == m_MyMapPlayer.CurPos.Y) { playerDoorCard = lastMapLayerData[i, j]; } else if (lastMapLayerData[i, j] != null) { lastMapLayerData[i, j].ExitMap(); } } } } MapLayerData mapLayerData = new MapLayerData(layerData.Index, layerData.Width, layerData.Height); for (int i = 0; i < layerData.Width; i++) { for (int j = 0; j < layerData.Height; j++) { if (playerDoorCard != null && i == m_MyMapPlayer.CurPos.X && j == m_MyMapPlayer.CurPos.Y) { mapLayerData[i, j] = playerDoorCard; continue; } int index = i * layerData.Width + j; mapLayerData[i, j] = MapCardBase.CreateMapCard((MapCardType)layerData.PointTypes[index], layerData.PointIds[index], new MapCardPos(i, j)); } } currentMapLayerData = mapLayerData; Messenger.BroadcastSync(MessageId.MAP_GET_MAP_LAYER_DATA); }
public override void Handle(object sender, IMessage packet) { base.Handle(sender, packet); CGMapPlayerMove data = packet as CGMapPlayerMove; //处理完数据和逻辑后,发送消息通知客户端 GCMapPlayerMove mapPlayerMove = new GCMapPlayerMove(); PBMapPlayerData mapPlayerData = GetSavedData <PBMapPlayerData>(MAP_PLAYER_DATA_KEY); PBMapLayerData mapLayerData = GetSavedData <PBMapLayerData>(MAP_LAYER_DATA_KEY); mapPlayerMove.PlayerId = mapPlayerData.PlayerData.PlayerId; int distance = System.Math.Abs(data.TargetX - mapPlayerData.PlayerPosX) + System.Math.Abs(data.TargetY - mapPlayerData.PlayerPosY); if (distance != 1) { mapPlayerMove.Result = 1; SendToClient(MessageId_Receive.GCMapPlayerMove, mapPlayerMove); return; } //位置更新 mapPlayerData.PlayerPosX = data.TargetX; mapPlayerData.PlayerPosY = data.TargetY; mapPlayerMove.X = data.TargetX; mapPlayerMove.Y = data.TargetY; //食物血量 if (mapPlayerData.PlayerData.Food > 0) { mapPlayerData.PlayerData.Food--; mapPlayerData.PlayerData.Hp = Math.Min(mapPlayerData.PlayerData.Hp + 1, mapPlayerData.PlayerData.MaxHp); } else { mapPlayerData.PlayerData.Hp--; mapPlayerData.PlayerData.Food = 0; if (mapPlayerData.PlayerData.Hp <= 0) { CGExitInstanceHandler exitInstanceHandler = new CGExitInstanceHandler(); CGExitInstance exitInstance = new CGExitInstance(); exitInstance.AccountId = GetSavedData <PBAccountData>(ACCOUNT_DATA_KEY).Uid; exitInstance.PlayerId = mapPlayerData.PlayerData.PlayerId; exitInstance.Reason = 1; exitInstanceHandler.Handle(this, exitInstance); return; } } //卡片地图的逻辑触发 if (mapLayerData.PointState[data.TargetY * mapLayerData.Width + data.TargetX] == 0) { mapLayerData.PointState[data.TargetY * mapLayerData.Width + data.TargetX] = 1; } //保存 SaveData(MAP_PLAYER_DATA_KEY, mapPlayerData); mapPlayerMove.Result = 0; SendToClient(MessageId_Receive.GCMapPlayerMove, mapPlayerMove); GCUpdateMapPlayerData updateMapPlayerData = new GCUpdateMapPlayerData(); updateMapPlayerData.PlayerId = mapPlayerData.PlayerData.PlayerId; updateMapPlayerData.MapPlayerData = mapPlayerData; SendToClient(MessageId_Receive.GCUpdateMapPlayerData, updateMapPlayerData); }