public PBETurnAction(byte pokemonId, PBEMove fightMove, PBETurnTarget fightTargets)
 {
     PokemonId    = pokemonId;
     Decision     = PBETurnDecision.Fight;
     FightMove    = fightMove;
     FightTargets = fightTargets;
 }
示例#2
0
        public void PushMove(PBEMove move, PBETurnTarget targets)
        {
            PBEBattlePokemon pkmn = _pkmn[_index];
            var a = new PBETurnAction(pkmn, move, targets);

            pkmn.TurnAction  = a;
            _actions[_index] = a;
            _standBy[_index] = null;
            _index++;
            ActionsLoop();
        }
示例#3
0
        internal PBEMoveLockPacket(PBEPokemon moveUser, PBEMove lockedMove, PBETurnTarget lockedTargets, PBEMoveLockType moveLockType)
        {
            var bytes = new List <byte>();

            bytes.AddRange(BitConverter.GetBytes(Code));
            bytes.Add((byte)(MoveUser = moveUser.FieldPosition));
            bytes.Add((MoveUserTeam = moveUser.Team).Id);
            bytes.AddRange(BitConverter.GetBytes((ushort)(LockedMove = lockedMove)));
            bytes.Add((byte)(LockedTargets = lockedTargets));
            bytes.Add((byte)(MoveLockType = moveLockType));
            bytes.InsertRange(0, BitConverter.GetBytes((short)bytes.Count));
            Buffer = new ReadOnlyCollection <byte>(bytes);
        }
 internal PBEMoveLockPacket(PBEPokemon moveUser, PBEMove lockedMove, PBETurnTarget lockedTargets, PBEMoveLockType moveLockType)
 {
     using (var ms = new MemoryStream())
         using (var w = new EndianBinaryWriter(ms, encoding: EncodingType.UTF16))
         {
             w.Write(Code);
             w.Write(MoveUser = moveUser.FieldPosition);
             w.Write((MoveUserTeam = moveUser.Team).Id);
             w.Write(LockedMove    = lockedMove);
             w.Write(LockedTargets = lockedTargets);
             w.Write(MoveLockType  = moveLockType);
             Data = new ReadOnlyCollection <byte>(ms.ToArray());
         }
 }
 public PBETurnAction(PBEBattlePokemon pokemon, PBEMove fightMove, PBETurnTarget fightTargets)
     : this(pokemon.Id, fightMove, fightTargets)
 {
 }