public SinglePlayerClient(PBEBattleFormat battleFormat, PBESettings settings, IReadOnlyList <PBETrainerInfo> ti0, IReadOnlyList <PBETrainerInfo> ti1, string name) : base(name)
        {
            var b = new PBEBattle(battleFormat, settings, ti0, ti1, battleTerrain: PBERandom.RandomBattleTerrain());

            Battle            = b;
            Trainer           = b.Trainers[0];
            BattleView        = new BattleView(this);
            b.OnNewEvent     += SinglePlayerBattle_OnNewEvent;
            b.OnStateChanged += SinglePlayerBattle_OnStateChanged;
            new Thread(b.Begin)
            {
                Name = "Battle Thread"
            }.Start();
        }
示例#2
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        public static void Run()
        {
            Console.WriteLine("----- Pokémon Battle Engine - AI Battle Demo -----");
            try
            {
                _writer = new StreamWriter(new FileStream(LogFile, FileMode.Create, FileAccess.Write));
            }
            catch (Exception e)
            {
                Console.WriteLine($"Cannot open \"{LogFile}\" for writing.");
                Console.WriteLine(e.Message);
                return;
            }

            PBESettings settings = PBESettings.DefaultSettings;
            //var settings = new PBESettings { NumMoves = 8, MaxPartySize = 10 };
            //settings.MakeReadOnly();
            PBELegalPokemonCollection p0, p1;

            // Competitively Randomized Pokémon
            p0 = PBERandomTeamGenerator.CreateRandomTeam(settings.MaxPartySize);
            p1 = PBERandomTeamGenerator.CreateRandomTeam(settings.MaxPartySize);

            _battle                 = new PBEBattle(PBEBattleFormat.Double, settings, new PBETrainerInfo(p0, "Trainer 0"), new PBETrainerInfo(p1, "Trainer 1"), battleTerrain: PBERandom.RandomBattleTerrain());
            _battle.OnNewEvent     += PBEBattle.ConsoleBattleEventHandler;
            _battle.OnNewEvent     += Battle_OnNewEvent;
            _battle.OnStateChanged += Battle_OnStateChanged;
            _oldWriter              = Console.Out;
            Console.SetOut(_writer);
            new Thread(() =>
            {
                try
                {
                    _battle.Begin();
                }
                catch (Exception e)
                {
                    CatchException(e);
                }
            })
            {
                Name = "Battle Thread"
            }.Start();
        }