// ===================================== // clear battle public void SrartClearBattle(int magicId, int count, PBConnect_multiFight.DelegateConnectCallback callback, GameObject parent) { PBConnect_multiFight.RESULT result = PBConnect_multiFight.MultiFight(magicId, count, callback); switch (result) { case PBConnect_multiFight.RESULT.LACK_TIMES: { string msg = "剩余挑战次数不足"; UIHelper.ShowTextPromptPanel(parent, msg); } break; case PBConnect_multiFight.RESULT.LACK_ENERGY: { string msg = "剩余体力不足"; UIHelper.ShowTextPromptPanel(parent, msg); } break; case PBConnect_multiFight.RESULT.LACK_STAR: { string msg = "需要三星级通关才可进行扫荡"; UIHelper.ShowTextPromptPanel(parent, msg); } break; } }
private static void OnSyncUser(bool success, System.Object content) { if (success) { PBConnect_multiFight.DelegateConnectCallback cb = _callback; _callback = null; cb(success, content); } else { PBConnect_multiFight.DelegateConnectCallback cb = _callback; _callback = null; cb(success, content); } }
private static void OnMultiFight(bool success, System.Object content) { if (success) { SyncRequest request = new SyncRequest(); request.api = new Model_ApiRequest().api; PBConnect_sync.FillSyncRequest(InstancePlayer.instance.multiFightPrizeItems, request); (new PBConnect_sync()).Send(request, OnSyncUser); } else { PBConnect_multiFight.DelegateConnectCallback cb = _callback; _callback = null; cb(success, content); } }
public static RESULT MultiFight(int missionMagicId, int times, PBConnect_multiFight.DelegateConnectCallback callback) { /* * Model_Mission modelMission = InstancePlayer.instance.model_User.model_level.GetMission (missionMagicId); * DataMission dataMission = DataManager.instance.dataMissionGroup.GetMission (missionMagicId); * * if (modelMission.remainFightNum < times) { * return RESULT.LACK_TIMES; * } * * if (modelMission.starCount < 3) { * return RESULT.LACK_STAR; * } * * int totalEnergyCost = dataMission.EnergyCost * times; * if (InstancePlayer.instance.model_User.model_Energy.energy < totalEnergyCost) { * return RESULT.LACK_ENERGY; * } */ RESULT r = CheckMultyFight(missionMagicId, times); if (r != RESULT.OK) { return(r); } Assert.assert(_callback == null); _callback = callback; MultiFightRequest request = new MultiFightRequest(); request.api = new Model_ApiRequest().api; request.missionId = missionMagicId; request.num = times; (new PBConnect_multiFight()).Send(request, OnMultiFight); return(r); }