void SychronizeBattleProgress2() { int fightId = InstancePlayer.instance.currentFightId; List <SlgPB.UnitGroup> deadUnits = PBConnect_finishBattle.GetPlayerDeadUnits(); PBConnect_finishBattle.SychronizeBattleProgress(fightId, deadUnits, OnSychronizeBattleProgress2); }
// =========================== // sychronize battle progress // private PBConnect_finishBattle.DelegateConnectCallback _cbSendBattleProgress = null; public void SendBattleProgress() { bool isOffline = IsStartOfOffline(); if (isOffline) { } else { List <SlgPB.UnitGroup> deadUnits = PBConnect_finishBattle.GetPlayerDeadUnits(); if (InstancePlayer.instance.pvpUser == null) { PBConnect_finishBattle.SychronizeBattleProgress(InstancePlayer.instance.currentFightId, deadUnits, OnSendBattleProgress); } else { PBConnect_finishPVPLadder.SychronizeBattleProgress(InstancePlayer.instance.currentPvpFightId, deadUnits, OnSendBattleProgress); } // FinishBattleRequest request = new FinishBattleRequest (); // request.api = new Model_ApiRequest ().api; // // ListHelper.Push (request.unitGroup, PBConnect_finishBattle.GetPlayerDeadUnits ()); // // request.fightResult = -1; // request.star = 0; // // (new PBConnect_finishBattle ()).Send (request, OnSendBattleProgress); // _cbSendBattleProgress = cbSendBattleProgress; } }
void EndFight() { FinishBattleRequest request = new FinishBattleRequest(); request.api = new Model_ApiRequest().api; request.fightId = InstancePlayer.instance.currentFightId; ListHelper.Push(request.unitGroup, PBConnect_finishBattle.GetPlayerDeadUnits()); request.fightResult = (int)PBConnect_finishBattle.FIGHT_RESULT.WIN; request.star = 1; (new PBConnect_finishBattle()).Send(request, OnEndFight); }
public void EndFight() { // 同步战斗中损失到阵型 InstancePlayer.instance.model_User.model_Formation.SyncBattleDamageUnit(); bool isOffline = IsStartOfOffline(); if (isOffline) { SceneHelper.SwitchScene(AppConfig.SCENE_NAME_BATTLE_OFFLINE); } else { _isBattleWin = InstancePlayer.instance.battle.IsPlayerWin(); Model_Mission modelMission = InstancePlayer.instance.model_User.model_level.GetMission(InstancePlayer.instance.battle.mission.magicId); int battleStarMask = InstancePlayer.instance.battleEvaluation.starMask; // _isBattleWin ? 7 : 0; battleStarMask |= modelMission.starMask; List <SlgPB.UnitGroup> deadUnits = PBConnect_finishBattle.GetPlayerDeadUnits(); int fightId = InstancePlayer.instance.currentFightId; PBConnect_finishBattle.FinishBattle(fightId, deadUnits, _isBattleWin, battleStarMask, OnEndFight); /* * FinishBattleRequest request = new FinishBattleRequest (); * request.api = new Model_ApiRequest ().api; * * request.fightId = InstancePlayer.instance.currentFightId; * ListHelper.Push (request.unitGroup, PBConnect_finishBattle.GetPlayerDeadUnits ()); * * if(InstancePlayer.instance.battle.IsPlayerWin ()) * { * request.fightResult = (int)PBConnect_finishBattle.FIGHT_RESULT.WIN; * request.star = 7; * _isBattleWin = true; * } * else * { * request.fightResult = (int)PBConnect_finishBattle.FIGHT_RESULT.LOSS; * request.star = 0; * _isBattleWin = false; * } * * (new PBConnect_finishBattle ()).Send (request, OnEndFight); */ } }
public void EndPvpFight() { // 同步战斗中损失到阵型 InstancePlayer.instance.model_User.model_Formation.SyncBattleDamageUnit(); bool isOffline = IsStartOfOffline(); if (isOffline) { // SceneHelper.SwitchScene (AppConfig.SCENE_NAME_BATTLE_OFFLINE); } else { bool win = InstancePlayer.instance.battle.IsPlayerWin(); _isBattleWin = win; List <SlgPB.UnitGroup> deadUnits = PBConnect_finishBattle.GetPlayerDeadUnits(); PBConnect_finishPVPLadder.FinishPvpLadder( InstancePlayer.instance.currentPvpFightId, (win ? (int)PBConnect_finishBattle.FIGHT_RESULT.WIN : (int)PBConnect_finishBattle.FIGHT_RESULT.LOSS), deadUnits, OnEndPvpFight ); /* * FinishBattleRequest request = new FinishBattleRequest (); * request.api = new Model_ApiRequest ().api; * * request.fightId = InstancePlayer.instance.currentFightId; * ListHelper.Push (request.unitGroup, PBConnect_finishBattle.GetPlayerDeadUnits ()); * * if(InstancePlayer.instance.battle.IsPlayerWin ()) * { * request.fightResult = 1; * } * else * { * request.fightResult = 0; * } * * request.star = 1; * (new PBConnect_finishBattle ()).Send (request, OnEndFight); */ } }