//切牌 #region OnServerCutPoker 服务器广播切牌 /// <summary> /// 服务器广播切牌 /// </summary> /// <param name="obj"></param> private void OnServerCutPoker(byte[] obj) { PAIGOW_ROOM_CUTPOKER proto = PAIGOW_ROOM_CUTPOKER.decode(obj); RoomPaiJiuProxy.Instance.OnServerCutPoker(proto); if (proto.hasPos() && proto.hasCutPokerIndex()) { Debug.Log("============================================开始切牌======================================="); if (PaiJiuSceneCtrl.Instance != null) { PaiJiuSceneCtrl.Instance.CutPoker(proto.cutPokerIndex); } } }
public void OnServerCutPoker(PAIGOW_ROOM_CUTPOKER proto) { if (proto.hasPos()) { Seat seat = GetSeatBySeatId(proto.pos); if (proto.hasIsCutPoker()) { Debug.Log("某玩家确认是否切牌 pos:" + seat.Pos); //某玩家确认是否切牌 seat.isCutPoker = (Seat.CutPoker)proto.isCutPoker; } else { Debug.Log("服务器询问是否需要切牌 pos:" + seat.Pos); for (int i = 0; i < CurrentRoom.SeatList.Count; i++) { CurrentRoom.SeatList[i].isCutPoker = Seat.CutPoker.None; } CurrentRoom.roomStatus = ROOM_STATUS.CUTPOKER; //询问是否需要切牌 seat.isCutPoker = Seat.CutPoker.IsNotOperating; } if (proto.hasCutPokerIndex()) { Debug.Log("某玩家操作切牌信息 pos:" + seat.Pos); //某玩家操作切牌信息 seat.isCutPoker = Seat.CutPoker.IsCut; } SendSeatInfoChangeNotify(seat); } }