public float GetMutualValue(Peer neighbor, bool neighborIsAlreadyConnected, bool considerValueOfUniqueSectors) { return(P2PCVC.GetValue(neighbor.VectorValues, neighborIsAlreadyConnected, considerValueOfUniqueSectors) + neighbor.P2PCVC.GetValue(this.VectorValues, neighborIsAlreadyConnected, considerValueOfUniqueSectors)); }