// Use this for initialization void Start() { p1Script = GameObject.FindGameObjectWithTag("Player1"). GetComponent <Player1>(); p2Script = GameObject.FindGameObjectWithTag("Player2"). GetComponent <Player2>(); p1Trans = GameObject.FindGameObjectWithTag("Player1"). GetComponent <Transform>(); p2Trans = GameObject.FindGameObjectWithTag("Player2"). GetComponent <Transform>(); p1Respawn = GameObject.FindGameObjectWithTag("P1Respawn"). GetComponent <Transform>(); p2Respawn = GameObject.FindGameObjectWithTag("P2Respawn"). GetComponent <Transform>(); p1Sprite = GameObject.FindGameObjectWithTag("Player1"). GetComponent <SpriteRenderer>(); p2Sprite = GameObject.FindGameObjectWithTag("Player2"). GetComponent <SpriteRenderer>(); p1Score = GameObject.FindGameObjectWithTag("P1Score"). GetComponent <P1Score>(); p2Score = GameObject.FindGameObjectWithTag("P2Score"). GetComponent <P2Score>(); p1Color = p1Sprite.color; p2Color = p2Sprite.color; }
void Start() { controller = GetComponent <Controller2D>(); playerSprite = GetComponent <SpriteRenderer>(); playerIcon = GetComponentInChildren <SpriteRenderer>(); boxCollider = GetComponent <BoxCollider2D>(); respawnUp = GameObject.FindGameObjectWithTag("RespawnUp"); respawnDown = GameObject.FindGameObjectWithTag("RespawnDown"); respawnLeft = GameObject.FindGameObjectWithTag("RespawnLeft"); respawnRight = GameObject.FindGameObjectWithTag("RespawnRight"); if (gameObject.tag == "Player1") { opponent = GameObject.FindGameObjectWithTag("Player2"); } if (gameObject.tag == "Player2") { opponent = GameObject.FindGameObjectWithTag("Player1"); } activeAreaUp = GameObject.FindGameObjectWithTag("ActiveAreaUp"). GetComponent <BoxCollider2D>(); activeAreaDown = GameObject.FindGameObjectWithTag("ActiveAreaDown"). GetComponent <BoxCollider2D>(); activeAreaLeft = GameObject.FindGameObjectWithTag("ActiveAreaLeft"). GetComponent <BoxCollider2D>(); activeAreaRight = GameObject.FindGameObjectWithTag("ActiveAreaRight"). GetComponent <BoxCollider2D>(); p1Script = GameObject.FindGameObjectWithTag("Player1"). GetComponent <Player1>(); p2Script = GameObject.FindGameObjectWithTag("Player2"). GetComponent <Player2>(); opponentSprite = opponent.GetComponent <SpriteRenderer>(); opponentIcon = opponent.GetComponentInChildren <SpriteRenderer>(); p1Score = GameObject.FindGameObjectWithTag("P1Score"). GetComponent <P1Score>(); p2Score = GameObject.FindGameObjectWithTag("P2Score"). GetComponent <P2Score>(); p1Win = p2Win = false; opponentSprite.enabled = true; opponentIcon.enabled = true; //p1WinCanvas = GameObject.FindGameObjectWithTag("P1Win"). GetComponent <Canvas>(); //p2WinCanvas = GameObject.FindGameObjectWithTag("P2Win"). GetComponent <Canvas>(); //p1WinCanvas.enabled = p2WinCanvas.enabled = false; killSound = GetComponents <AudioSource>()[0]; clingSound = GetComponents <AudioSource>()[1]; p1Hurtbox = GameObject.FindGameObjectWithTag("Player1"). GetComponent <PolygonCollider2D>(); p2Hurtbox = GameObject.FindGameObjectWithTag("Player2"). GetComponent <PolygonCollider2D>(); playerProjectileScript = GameObject.FindGameObjectWithTag("P1Projectile"). GetComponent <Projectile>(); opponentProjectileScript = GameObject.FindGameObjectWithTag("P2Projectile"). GetComponent <Projectile>(); gm = P1GameManager.GM; player = ReInput.players.GetPlayer(0); }
void Start() { controller = GetComponent <Controller2D>(); playerSprite = GetComponent <SpriteRenderer>(); playerIcon = GetComponentInChildren <SpriteRenderer>(); boxCollider = GetComponent <BoxCollider2D>(); respawnUp = GameObject.FindGameObjectWithTag("RespawnUp"); respawnDown = GameObject.FindGameObjectWithTag("RespawnDown"); respawnLeft = GameObject.FindGameObjectWithTag("RespawnLeft"); respawnRight = GameObject.FindGameObjectWithTag("RespawnRight"); if (gameObject.tag == "Player1") { opponent = GameObject.FindGameObjectWithTag("Player2"); } if (gameObject.tag == "Player2") { opponent = GameObject.FindGameObjectWithTag("Player1"); } activeAreaUp = GameObject.FindGameObjectWithTag("ActiveAreaUp"). GetComponent <BoxCollider2D>(); activeAreaDown = GameObject.FindGameObjectWithTag("ActiveAreaDown"). GetComponent <BoxCollider2D>(); activeAreaLeft = GameObject.FindGameObjectWithTag("ActiveAreaLeft"). GetComponent <BoxCollider2D>(); activeAreaRight = GameObject.FindGameObjectWithTag("ActiveAreaRight"). GetComponent <BoxCollider2D>(); p1Script = GameObject.FindGameObjectWithTag("Player1"). GetComponent <Player1>(); p2Script = GameObject.FindGameObjectWithTag("Player2"). GetComponent <Player2>(); opponentSprite = opponent.GetComponent <SpriteRenderer>(); opponentIcon = opponent.GetComponentInChildren <SpriteRenderer>(); p1Score = GameObject.FindGameObjectWithTag("P1Score"). GetComponent <P1Score>(); p2Score = GameObject.FindGameObjectWithTag("P2Score"). GetComponent <P2Score>(); opponentSprite.enabled = true; opponentIcon.enabled = true; killSound = GetComponents <AudioSource>()[0]; clingSound = GetComponents <AudioSource>()[1]; p1Hurtbox = GameObject.FindGameObjectWithTag("Player1"). GetComponent <PolygonCollider2D>(); p2Hurtbox = GameObject.FindGameObjectWithTag("Player2"). GetComponent <PolygonCollider2D>(); playerProjectileScript = GameObject.FindGameObjectWithTag("P2Projectile"). GetComponent <Projectile>(); opponentProjectileScript = GameObject.FindGameObjectWithTag("P1Projectile"). GetComponent <Projectile>(); gm = P2GameManager.GM; sceneIndex = SceneManager.GetActiveScene().buildIndex; if (sceneIndex == 5) { inPractice = true; } player = ReInput.players.GetPlayer(1); }
public void AddPoint(PlayerType playerType) { if (playerType == PlayerType.player1) { P1Score++; p1ScoreTMP.SetText(P1Score.ToString()); StartCoroutine(ShakeScore(p1ScoreTMP)); } else { P2Score++; p2ScoreTMP.SetText(P2Score.ToString()); StartCoroutine(ShakeScore(p2ScoreTMP)); } }
void Start() { p1Object = GameObject.FindGameObjectWithTag("Player1"); p2Object = GameObject.FindGameObjectWithTag("Player2"); p1Score = GameObject.FindGameObjectWithTag("P1Score"). GetComponent <P1Score>(); p2Score = GameObject.FindGameObjectWithTag("P2Score"). GetComponent <P2Score>(); //p1WinCanvas = GameObject.FindGameObjectWithTag("P1Win"). // GetComponent<Canvas>(); //p2WinCanvas = GameObject.FindGameObjectWithTag("P2Win"). // GetComponent<Canvas>(); //p1WinCanvas.enabled = p2WinCanvas.enabled = false; print(p1Object); print(p2Object); }