public GameObject GetPrefabById(P2PNetworkHash128 id) { GameObject result = null; this.m_IdToPrefab.TryGetValue(id, out result); return(result); }
public void Write(P2PNetworkHash128 value) { this.Write(value.i0); this.Write(value.i1); this.Write(value.i2); this.Write(value.i3); this.Write(value.i4); this.Write(value.i5); this.Write(value.i6); this.Write(value.i7); this.Write(value.i8); this.Write(value.i9); this.Write(value.i10); this.Write(value.i11); this.Write(value.i12); this.Write(value.i13); this.Write(value.i14); this.Write(value.i15); }