static public int UnregisterTouchInput_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         OzTouchInput a1;
         checkType(l, 1, out a1);
         OzTouchInputManager.UnregisterTouchInput(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         OzTouchInputManager o;
         o = new OzTouchInputManager();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
示例#3
0
    protected virtual void Awake()
    {
        this.downPos   = new Vector2[5];
        this.moveDelta = new Vector2();

#if ((UNITY_ANDROID || UNITY_IPHONE || UNITY_WP8 || UNITY_BLACKBERRY) && !UNITY_EDITOR)
        this.mobilePlatform = true;
#else
        this.mobilePlatform = false;
#endif

        InitInputEvent();

        OzTouchInputManager.RegisterTouchInput(this);
    }
示例#4
0
 protected virtual void OnDestroy()
 {
     OzTouchInputManager.UnregisterTouchInput(this);
 }