public void RPC_Fire(Player Owner, Vector3 direction) { //GameObject spawnedFlag = PhotonNetwork.Instantiate(bulletPrefab.name, bulletSpawner.transform.position, Quaternion.identity); GameObject bullet = GameObject.Instantiate(bulletPrefab, bulletSpawner.transform.position, Quaternion.identity); OwnedComponent fc = bullet.GetComponent <OwnedComponent>(); fc.Owner = Owner; fc.UserId = Owner.UserId; BulletComponent bulletComponent = bullet.GetComponent <BulletComponent>(); bulletComponent.Player = Owner; bulletComponent.SetDirection(direction); }
private void OnTriggerEnter(Collider other) { int otherLayer = other.gameObject.layer; if (otherLayer == LayerMask.NameToLayer("bullet")) { OwnedComponent ownedComponent = other.GetComponent <OwnedComponent>(); if (PhotonNetwork.IsMasterClient && !photonView.Owner.UserId.Equals(ownedComponent.UserId)) { GetKilled(); } Destroy(other); } else if (otherLayer == LayerMask.NameToLayer("flag")) { Flag = other.gameObject; } }