void Awake() { if (instance == null) { instance = this; } //표적지 너비, 높이, 두께 구하기 SectionPosition = transform.position; Vector3 SectionSize = transform.GetComponent <BoxCollider>().bounds.size; width = SectionSize.x; height = SectionSize.y; thick = SectionSize.z; }
void Key_Input() { if (Input.GetKeyDown(KeyCode.R) && !gameStatus) { if (GameManager.getScore() != 0) { GameManager.ResetScore(); GunController.Refresh(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); return; } else if (GameManager.getScore() == 0) { OverwriteController.CreateOverwrite(); StartCoroutine("CalcGamePlayTime"); } } if (gameTime <= 0) { OverwriteController.StopOverwrite(); gameTime = GamePlayTime; } }