public static void AddEncounter() { var monsterTypes = GetMonsterTypesForEncounter(); var numMobs = RNG.Int(3, 6); var position = OverworldPathfinding.GetValidRandomPosition(); var baseLevel = PlayerCharacter.localPlayer.GetComponent <ExperienceGainer>().level; var minLevel = Mathf.Max(baseLevel - 6, 1); var maxLevel = Mathf.Max(baseLevel - 3, 1); for (int i = 0; i < numMobs; i++) { AddMonster(position, minLevel, maxLevel); } }
private static IEnumerator AddDungeons(int number) { for (int i = 0; i < number; i++) { var position = OverworldPathfinding.GetValidRandomPosition(); var owd = new OverworldDungeon() { position = new Vector2(position.x, position.z) }; landmarks.Add(owd); var obj = Object.Instantiate(OverworldGenerator.instance.dungeonPrefab, position, new Quaternion()); obj.GetComponent <DungeonEntrance>().dungeonLevel = PlayerCharacter.localPlayer.GetComponent <ExperienceGainer>().level; obj.GetComponent <DungeonEntrance>().dungeonData = owd; OverworldGenerator.instance.UpdateProgress(11, (float)i / number); yield return(null); } }