public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Healing Done")) { HealingDone = table.Stats["Healing Done"].OWValToFloat(); } else { HealingDone = 0; } if (table.Stats.ContainsKey("Recon Assists")) { ReconAssists = table.Stats["Recon Assists"].OWValToFloat(); } else { ReconAssists = 0; } if (table.Stats.ContainsKey("Teleporter Pads Destroyed")) { TeleporterPadsDestroyed = table.Stats["Teleporter Pads Destroyed"].OWValToFloat(); } else { TeleporterPadsDestroyed = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Healing Done")) { HealingDone = table.Stats["Healing Done"].OWValToFloat(); } else { HealingDone = 0; } if (table.Stats.ContainsKey("Turrets Destroyed")) { TurretsDestroyed = table.Stats["Turrets Destroyed"].OWValToFloat(); } else { TurretsDestroyed = 0; } if (table.Stats.ContainsKey("Self Healing")) { SelfHealing = table.Stats["Self Healing"].OWValToFloat(); } else { SelfHealing = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Sound Barriers Provided")) { SoundBarriersProvided = table.Stats["Sound Barriers Provided"].OWValToFloat(); } else { SoundBarriersProvided = 0; } if (table.Stats.ContainsKey("Sound Barriers Provided - Most in Game")) { SoundBarriersProvidedMostInGame = table.Stats["Sound Barriers Provided - Most in Game"].OWValToFloat(); } else { SoundBarriersProvidedMostInGame = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Sound Barriers Provided - Average")) { SoundBarriersProvidedAverage = table.Stats["Sound Barriers Provided - Average"].OWValToFloat(); } else { SoundBarriersProvidedAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Self-Destruct Kills")) { SelfDestructKills = table.Stats["Self-Destruct Kills"].OWValToFloat(); } else { SelfDestructKills = 0; } if (table.Stats.ContainsKey("Self-Destruct Kills - Most in Game")) { SelfDestructKillsMostInGame = table.Stats["Self-Destruct Kills - Most in Game"].OWValToFloat(); } else { SelfDestructKillsMostInGame = 0; } if (table.Stats.ContainsKey("Multikill - Best")) { MultikillBest = table.Stats["Multikill - Best"].OWValToFloat(); } else { MultikillBest = 0; } if (table.Stats.ContainsKey("Self-Destruct Kills - Average")) { SelfDestructKillsAverage = table.Stats["Self-Destruct Kills - Average"].OWValToFloat(); } else { SelfDestructKillsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Multikill - Best")) { MultikillBest = table.Stats["Multikill - Best"].OWValToFloat(); } else { MultikillBest = 0; } if (table.Stats.ContainsKey("Healing Done")) { HealingDone = table.Stats["Healing Done"].OWValToFloat(); } else { HealingDone = 0; } if (table.Stats.ContainsKey("Healing Done - Average")) { HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat(); } else { HealingDoneAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Deaths - Average")) { DeathsAverage = table.Stats["Deaths - Average"].OWValToFloat(); } else { DeathsAverage = 0; } if (table.Stats.ContainsKey("Solo Kills - Average")) { SoloKillsAverage = table.Stats["Solo Kills - Average"].OWValToFloat(); } else { SoloKillsAverage = 0; } if (table.Stats.ContainsKey("Objective Time - Average")) { ObjectiveTimeAverage = table.Stats["Objective Time - Average"].OWValToFloat(); } else { ObjectiveTimeAverage = 0; } if (table.Stats.ContainsKey("Objective Kills - Average")) { ObjectiveKillsAverage = table.Stats["Objective Kills - Average"].OWValToFloat(); } else { ObjectiveKillsAverage = 0; } if (table.Stats.ContainsKey("Final Blows - Average")) { FinalBlowsAverage = table.Stats["Final Blows - Average"].OWValToFloat(); } else { FinalBlowsAverage = 0; } if (table.Stats.ContainsKey("Eliminations - Average")) { EliminationsAverage = table.Stats["Eliminations - Average"].OWValToFloat(); } else { EliminationsAverage = 0; } if (table.Stats.ContainsKey("Damage Done - Average")) { DamageDoneAverage = table.Stats["Damage Done - Average"].OWValToFloat(); } else { DamageDoneAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Defensive Assists")) { DefensiveAssists = table.Stats["Defensive Assists"].OWValToFloat(); } else { DefensiveAssists = 0; } if (table.Stats.ContainsKey("Defensive Assists - Average")) { DefensiveAssistsAverage = table.Stats["Defensive Assists - Average"].OWValToFloat(); } else { DefensiveAssistsAverage = 0; } if (table.Stats.ContainsKey("Offensive Assists")) { OffensiveAssists = table.Stats["Offensive Assists"].OWValToFloat(); } else { OffensiveAssists = 0; } if (table.Stats.ContainsKey("Offensive Assists - Average")) { OffensiveAssistsAverage = table.Stats["Offensive Assists - Average"].OWValToFloat(); } else { OffensiveAssistsAverage = 0; } if (table.Stats.ContainsKey("Recon Assists - Average")) { ReconAssistsAverage = table.Stats["Recon Assists - Average"].OWValToFloat(); } else { ReconAssistsAverage = 0; } if (table.Stats.ContainsKey("Recon Assists - Most in Game")) { ReconAssistsMostInGame = table.Stats["Recon Assists - Most in Game"].OWValToFloat(); } else { ReconAssistsMostInGame = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Rocket Direct Hits")) { RocketDirectHits = table.Stats["Rocket Direct Hits"].OWValToFloat(); } else { RocketDirectHits = 0; } if (table.Stats.ContainsKey("Barrage Kills")) { BarrageKills = table.Stats["Barrage Kills"].OWValToFloat(); } else { BarrageKills = 0; } if (table.Stats.ContainsKey("Rocket Direct Hits - Most in Game")) { RocketDirectHitsMostInGame = table.Stats["Rocket Direct Hits - Most in Game"].OWValToFloat(); } else { RocketDirectHitsMostInGame = 0; } if (table.Stats.ContainsKey("Barrage Kills - Most in Game")) { BarrageKillsMostInGame = table.Stats["Barrage Kills - Most in Game"].OWValToFloat(); } else { BarrageKillsMostInGame = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Rocket Direct Hits - Average")) { RocketDirectHitsAverage = table.Stats["Rocket Direct Hits - Average"].OWValToFloat(); } else { RocketDirectHitsAverage = 0; } if (table.Stats.ContainsKey("Barrage Kills - Average")) { BarrageKillsAverage = table.Stats["Barrage Kills - Average"].OWValToFloat(); } else { BarrageKillsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Souls Consumed")) { SoulsConsumed = table.Stats["Souls Consumed"].OWValToFloat(); } else { SoulsConsumed = 0; } if (table.Stats.ContainsKey("Death Blossom Kills")) { DeathBlossomKills = table.Stats["Death Blossom Kills"].OWValToFloat(); } else { DeathBlossomKills = 0; } if (table.Stats.ContainsKey("Souls Consumed - Most in Game")) { SoulsConsumedMostInGame = table.Stats["Souls Consumed - Most in Game"].OWValToFloat(); } else { SoulsConsumedMostInGame = 0; } if (table.Stats.ContainsKey("Death Blossom Kills - Most in Game")) { DeathBlossomKillsMostInGame = table.Stats["Death Blossom Kills - Most in Game"].OWValToFloat(); } else { DeathBlossomKillsMostInGame = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Souls Consumed - Average")) { SoulsConsumedAverage = table.Stats["Souls Consumed - Average"].OWValToFloat(); } else { SoulsConsumedAverage = 0; } if (table.Stats.ContainsKey("Death Blossom Kills - Average")) { DeathBlossomKillsAverage = table.Stats["Death Blossom Kills - Average"].OWValToFloat(); } else { DeathBlossomKillsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Time Played")) { TimePlayed = table.Stats["Time Played"].OWValToTimeSpan(); } else { TimePlayed = TimeSpan.FromSeconds(0);; } if (table.Stats.ContainsKey("Games Played")) { GamesPlayed = table.Stats["Games Played"].OWValToFloat(); } else { GamesPlayed = 0; } if (table.Stats.ContainsKey("Games Won")) { GamesWon = table.Stats["Games Won"].OWValToFloat(); } else { GamesWon = 0; } if (table.Stats.ContainsKey("Score")) { Score = table.Stats["Score"].OWValToFloat(); } else { Score = 0; } if (table.Stats.ContainsKey("Objective Time")) { ObjectiveTime = table.Stats["Objective Time"].OWValToFloat(); } else { ObjectiveTime = 0; } if (table.Stats.ContainsKey("Time Spent on Fire")) { TimeSpentOnFire = table.Stats["Time Spent on Fire"].OWValToFloat(); } else { TimeSpentOnFire = 0; } if (table.Stats.ContainsKey("Win Percentage")) { WinPercentage = table.Stats["Win Percentage"].OWValToFloat(); } else { WinPercentage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Players Resurrected")) { PlayersResurrected = table.Stats["Players Resurrected"].OWValToFloat(); } else { PlayersResurrected = 0; } if (table.Stats.ContainsKey("Players Resurrected - Most in Game")) { PlayersResurrectedMostInGame = table.Stats["Players Resurrected - Most in Game"].OWValToFloat(); } else { PlayersResurrectedMostInGame = 0; } if (table.Stats.ContainsKey("Players Saved")) { PlayersSaved = table.Stats["Players Saved"].OWValToFloat(); } else { PlayersSaved = 0; } if (table.Stats.ContainsKey("Most Players Saved in a Game")) { MostPlayersSavedInAGame = table.Stats["Most Players Saved in a Game"].OWValToFloat(); } else { MostPlayersSavedInAGame = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Players Saved - Average")) { PlayersSavedAverage = table.Stats["Players Saved - Average"].OWValToFloat(); } else { PlayersSavedAverage = 0; } if (table.Stats.ContainsKey("Players Resurrected - Average")) { PlayersResurrectedAverage = table.Stats["Players Resurrected - Average"].OWValToFloat(); } else { PlayersResurrectedAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Deaths")) { Deaths = table.Stats["Deaths"].OWValToFloat(); } else { Deaths = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Turrets Destroyed")) { TurretsDestroyed = table.Stats["Turrets Destroyed"].OWValToFloat(); } else { TurretsDestroyed = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Recon Assists - Average")) { ReconAssistsAverage = table.Stats["Recon Assists - Average"].OWValToFloat(); } else { ReconAssistsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Multikill - Best")) { MultikillBest = table.Stats["Multikill - Best"].OWValToFloat(); } else { MultikillBest = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Pulse Bomb Kills")) { PulseBombKills = table.Stats["Pulse Bomb Kills"].OWValToFloat(); } else { PulseBombKills = 0; } if (table.Stats.ContainsKey("Pulse Bomb Kills - Most in Game")) { PulseBombKillsMostInGame = table.Stats["Pulse Bomb Kills - Most in Game"].OWValToFloat(); } else { PulseBombKillsMostInGame = 0; } if (table.Stats.ContainsKey("Pulse Bombs Attached - Most in Game")) { PulseBombsAttachedMostInGame = table.Stats["Pulse Bombs Attached - Most in Game"].OWValToFloat(); } else { PulseBombsAttachedMostInGame = 0; } if (table.Stats.ContainsKey("Pulse Bombs Attached")) { PulseBombsAttached = table.Stats["Pulse Bombs Attached"].OWValToFloat(); } else { PulseBombsAttached = 0; } if (table.Stats.ContainsKey("Pulse Bomb Kills - Average")) { PulseBombKillsAverage = table.Stats["Pulse Bomb Kills - Average"].OWValToFloat(); } else { PulseBombKillsAverage = 0; } if (table.Stats.ContainsKey("Pulse Bombs Attached - Average")) { PulseBombsAttachedAverage = table.Stats["Pulse Bombs Attached - Average"].OWValToFloat(); } else { PulseBombsAttachedAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Enemies Trapped - Most in Game")) { EnemiesTrappedMostInGame = table.Stats["Enemies Trapped - Most in Game"].OWValToFloat(); } else { EnemiesTrappedMostInGame = 0; } if (table.Stats.ContainsKey("Enemies Trapped")) { EnemiesTrapped = table.Stats["Enemies Trapped"].OWValToFloat(); } else { EnemiesTrapped = 0; } if (table.Stats.ContainsKey("RIP-Tire Kills - Most in Game")) { RIPTireKillsMostInGame = table.Stats["RIP-Tire Kills - Most in Game"].OWValToFloat(); } else { RIPTireKillsMostInGame = 0; } if (table.Stats.ContainsKey("RIP-Tire Kills")) { RIPTireKills = table.Stats["RIP-Tire Kills"].OWValToFloat(); } else { RIPTireKills = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Enemies Trapped a Minute")) { EnemiesTrappedAMinute = table.Stats["Enemies Trapped a Minute"].OWValToFloat(); } else { EnemiesTrappedAMinute = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Deadeye Kills")) { DeadeyeKills = table.Stats["Deadeye Kills"].OWValToFloat(); } else { DeadeyeKills = 0; } if (table.Stats.ContainsKey("Deadeye Kills - Most in Game")) { DeadeyeKillsMostInGame = table.Stats["Deadeye Kills - Most in Game"].OWValToFloat(); } else { DeadeyeKillsMostInGame = 0; } if (table.Stats.ContainsKey("Fan the Hammer Kills")) { FanTheHammerKills = table.Stats["Fan the Hammer Kills"].OWValToFloat(); } else { FanTheHammerKills = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Fan the Hammer Kills - Average")) { FanTheHammerKillsAverage = table.Stats["Fan the Hammer Kills - Average"].OWValToFloat(); } else { FanTheHammerKillsAverage = 0; } if (table.Stats.ContainsKey("Deadeye Kills - Average")) { DeadeyeKillsAverage = table.Stats["Deadeye Kills - Average"].OWValToFloat(); } else { DeadeyeKillsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Medals - Bronze")) { MedalsBronze = table.Stats["Medals - Bronze"].OWValToFloat(); } else { MedalsBronze = 0; } if (table.Stats.ContainsKey("Medals - Silver")) { MedalsSilver = table.Stats["Medals - Silver"].OWValToFloat(); } else { MedalsSilver = 0; } if (table.Stats.ContainsKey("Medals - Gold")) { MedalsGold = table.Stats["Medals - Gold"].OWValToFloat(); } else { MedalsGold = 0; } if (table.Stats.ContainsKey("Medals")) { Medals = table.Stats["Medals"].OWValToFloat(); } else { Medals = 0; } if (table.Stats.ContainsKey("Cards")) { Cards = table.Stats["Cards"].OWValToFloat(); } else { Cards = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Transcendence Healing - Best")) { TranscendenceHealingBest = table.Stats["Transcendence Healing - Best"].OWValToFloat(); } else { TranscendenceHealingBest = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Multikill - Best")) { MultikillBest = table.Stats["Multikill - Best"].OWValToFloat(); } else { MultikillBest = 0; } if (table.Stats.ContainsKey("Fan the Hammer Kills - Most in Game")) { FanTheHammerKillsMostInGame = table.Stats["Fan the Hammer Kills - Most in Game"].OWValToFloat(); } else { FanTheHammerKillsMostInGame = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Multikill - Best")) { MultikillBest = table.Stats["Multikill - Best"].OWValToFloat(); } else { MultikillBest = 0; } if (table.Stats.ContainsKey("Projected Barriers Applied - Most in Game")) { ProjectedBarriersAppliedMostInGame = table.Stats["Projected Barriers Applied - Most in Game"].OWValToFloat(); } else { ProjectedBarriersAppliedMostInGame = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Blaster Kills")) { BlasterKills = table.Stats["Blaster Kills"].OWValToFloat(); } else { BlasterKills = 0; } if (table.Stats.ContainsKey("Blaster Kills - Most in Game")) { BlasterKillsMostInGame = table.Stats["Blaster Kills - Most in Game"].OWValToFloat(); } else { BlasterKillsMostInGame = 0; } if (table.Stats.ContainsKey("Offensive Assists")) { OffensiveAssists = table.Stats["Offensive Assists"].OWValToFloat(); } else { OffensiveAssists = 0; } if (table.Stats.ContainsKey("Offensive Assists - Most in Game")) { OffensiveAssistsMostInGame = table.Stats["Offensive Assists - Most in Game"].OWValToFloat(); } else { OffensiveAssistsMostInGame = 0; } if (table.Stats.ContainsKey("Defensive Assists")) { DefensiveAssists = table.Stats["Defensive Assists"].OWValToFloat(); } else { DefensiveAssists = 0; } if (table.Stats.ContainsKey("Defensive Assists - Most in Game")) { DefensiveAssistsMostInGame = table.Stats["Defensive Assists - Most in Game"].OWValToFloat(); } else { DefensiveAssistsMostInGame = 0; } if (table.Stats.ContainsKey("Healing Done")) { HealingDone = table.Stats["Healing Done"].OWValToFloat(); } else { HealingDone = 0; } if (table.Stats.ContainsKey("Healing Done - Average")) { HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat(); } else { HealingDoneAverage = 0; } if (table.Stats.ContainsKey("Defensive Assists - Average")) { DefensiveAssistsAverage = table.Stats["Defensive Assists - Average"].OWValToFloat(); } else { DefensiveAssistsAverage = 0; } if (table.Stats.ContainsKey("Offensive Assists - Average")) { OffensiveAssistsAverage = table.Stats["Offensive Assists - Average"].OWValToFloat(); } else { OffensiveAssistsAverage = 0; } if (table.Stats.ContainsKey("Blaster Kills - Average")) { BlasterKillsAverage = table.Stats["Blaster Kills - Average"].OWValToFloat(); } else { BlasterKillsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Eliminations - Most in Life")) { EliminationsMostInLife = table.Stats["Eliminations - Most in Life"].OWValToFloat(); } else { EliminationsMostInLife = 0; } if (table.Stats.ContainsKey("Most Score within one Life")) { MostScoreWithinOneLife = table.Stats["Most Score within one Life"].OWValToFloat(); } else { MostScoreWithinOneLife = 0; } if (table.Stats.ContainsKey("Damage Done - Most in Life")) { DamageDoneMostInLife = table.Stats["Damage Done - Most in Life"].OWValToFloat(); } else { DamageDoneMostInLife = 0; } if (table.Stats.ContainsKey("Healing Done - Most in Life")) { HealingDoneMostInLife = table.Stats["Healing Done - Most in Life"].OWValToFloat(); } else { HealingDoneMostInLife = 0; } if (table.Stats.ContainsKey("Weapon Accuracy - Best in Game")) { WeaponAccuracyBestInGame = table.Stats["Weapon Accuracy - Best in Game"].OWValToFloat(); } else { WeaponAccuracyBestInGame = 0; } if (table.Stats.ContainsKey("Kill Streak - Best")) { KillStreakBest = table.Stats["Kill Streak - Best"].OWValToFloat(); } else { KillStreakBest = 0; } if (table.Stats.ContainsKey("Damage Done - Most in Game")) { DamageDoneMostInGame = table.Stats["Damage Done - Most in Game"].OWValToFloat(); } else { DamageDoneMostInGame = 0; } if (table.Stats.ContainsKey("Healing Done - Most in Game")) { HealingDoneMostInGame = table.Stats["Healing Done - Most in Game"].OWValToFloat(); } else { HealingDoneMostInGame = 0; } if (table.Stats.ContainsKey("Eliminations - Most in Game")) { EliminationsMostInGame = table.Stats["Eliminations - Most in Game"].OWValToFloat(); } else { EliminationsMostInGame = 0; } if (table.Stats.ContainsKey("Final Blows - Most in Game")) { FinalBlowsMostInGame = table.Stats["Final Blows - Most in Game"].OWValToFloat(); } else { FinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Objective Kills - Most in Game")) { ObjectiveKillsMostInGame = table.Stats["Objective Kills - Most in Game"].OWValToFloat(); } else { ObjectiveKillsMostInGame = 0; } if (table.Stats.ContainsKey("Objective Time - Most in Game")) { ObjectiveTimeMostInGame = table.Stats["Objective Time - Most in Game"].OWValToFloat(); } else { ObjectiveTimeMostInGame = 0; } if (table.Stats.ContainsKey("Solo Kills - Most in Game")) { SoloKillsMostInGame = table.Stats["Solo Kills - Most in Game"].OWValToFloat(); } else { SoloKillsMostInGame = 0; } if (table.Stats.ContainsKey("Critical Hits - Most in Game")) { CriticalHitsMostInGame = table.Stats["Critical Hits - Most in Game"].OWValToFloat(); } else { CriticalHitsMostInGame = 0; } if (table.Stats.ContainsKey("Critical Hits - Most in Life")) { CriticalHitsMostInLife = table.Stats["Critical Hits - Most in Life"].OWValToFloat(); } else { CriticalHitsMostInLife = 0; } if (table.Stats.ContainsKey("Self Healing - Most in Game")) { SelfHealingMostInGame = table.Stats["Self Healing - Most in Game"].OWValToFloat(); } else { SelfHealingMostInGame = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Eliminations")) { Eliminations = table.Stats["Eliminations"].OWValToFloat(); } else { Eliminations = 0; } if (table.Stats.ContainsKey("Final Blows")) { FinalBlows = table.Stats["Final Blows"].OWValToFloat(); } else { FinalBlows = 0; } if (table.Stats.ContainsKey("Solo Kills")) { SoloKills = table.Stats["Solo Kills"].OWValToFloat(); } else { SoloKills = 0; } if (table.Stats.ContainsKey("Shots Fired")) { ShotsFired = table.Stats["Shots Fired"].OWValToFloat(); } else { ShotsFired = 0; } if (table.Stats.ContainsKey("Shots Hit")) { ShotsHit = table.Stats["Shots Hit"].OWValToFloat(); } else { ShotsHit = 0; } if (table.Stats.ContainsKey("Critical Hits")) { CriticalHits = table.Stats["Critical Hits"].OWValToFloat(); } else { CriticalHits = 0; } if (table.Stats.ContainsKey("Damage Done")) { DamageDone = table.Stats["Damage Done"].OWValToFloat(); } else { DamageDone = 0; } if (table.Stats.ContainsKey("Objective Kills")) { ObjectiveKills = table.Stats["Objective Kills"].OWValToFloat(); } else { ObjectiveKills = 0; } if (table.Stats.ContainsKey("Melee Final Blows")) { MeleeFinalBlows = table.Stats["Melee Final Blows"].OWValToFloat(); } else { MeleeFinalBlows = 0; } if (table.Stats.ContainsKey("Critical Hits per Minute")) { CriticalHitsPerMinute = table.Stats["Critical Hits per Minute"].OWValToFloat(); } else { CriticalHitsPerMinute = 0; } if (table.Stats.ContainsKey("Critical Hit Accuracy")) { CriticalHitAccuracy = table.Stats["Critical Hit Accuracy"].OWValToFloat(); } else { CriticalHitAccuracy = 0; } if (table.Stats.ContainsKey("Eliminations per Life")) { EliminationsPerLife = table.Stats["Eliminations per Life"].OWValToFloat(); } else { EliminationsPerLife = 0; } if (table.Stats.ContainsKey("Weapon Accuracy")) { WeaponAccuracy = table.Stats["Weapon Accuracy"].OWValToFloat(); } else { WeaponAccuracy = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Multikill - Best")) { MultikillBest = table.Stats["Multikill - Best"].OWValToFloat(); } else { MultikillBest = 0; } if (table.Stats.ContainsKey("Transcendence Healing")) { TranscendenceHealing = table.Stats["Transcendence Healing"].OWValToFloat(); } else { TranscendenceHealing = 0; } if (table.Stats.ContainsKey("Offensive Assists")) { OffensiveAssists = table.Stats["Offensive Assists"].OWValToFloat(); } else { OffensiveAssists = 0; } if (table.Stats.ContainsKey("Offensive Assists - Most in Game")) { OffensiveAssistsMostInGame = table.Stats["Offensive Assists - Most in Game"].OWValToFloat(); } else { OffensiveAssistsMostInGame = 0; } if (table.Stats.ContainsKey("Defensive Assists")) { DefensiveAssists = table.Stats["Defensive Assists"].OWValToFloat(); } else { DefensiveAssists = 0; } if (table.Stats.ContainsKey("Defensive Assists - Most in Game")) { DefensiveAssistsMostInGame = table.Stats["Defensive Assists - Most in Game"].OWValToFloat(); } else { DefensiveAssistsMostInGame = 0; } if (table.Stats.ContainsKey("Healing Done")) { HealingDone = table.Stats["Healing Done"].OWValToFloat(); } else { HealingDone = 0; } if (table.Stats.ContainsKey("Healing Done - Average")) { HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat(); } else { HealingDoneAverage = 0; } if (table.Stats.ContainsKey("Defensive Assists - Average")) { DefensiveAssistsAverage = table.Stats["Defensive Assists - Average"].OWValToFloat(); } else { DefensiveAssistsAverage = 0; } if (table.Stats.ContainsKey("Offensive Assists - Average")) { OffensiveAssistsAverage = table.Stats["Offensive Assists - Average"].OWValToFloat(); } else { OffensiveAssistsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Melee Final Blows - Average")) { MeleeFinalBlowsAverage = table.Stats["Melee Final Blows - Average"].OWValToFloat(); } else { MeleeFinalBlowsAverage = 0; } if (table.Stats.ContainsKey("Final Blows - Average")) { FinalBlowsAverage = table.Stats["Final Blows - Average"].OWValToFloat(); } else { FinalBlowsAverage = 0; } if (table.Stats.ContainsKey("Time Spent on Fire - Average")) { TimeSpentOnFireAverage = table.Stats["Time Spent on Fire - Average"].OWValToTimeSpan(); } else { TimeSpentOnFireAverage = TimeSpan.FromSeconds(0);; } if (table.Stats.ContainsKey("Solo Kills - Average")) { SoloKillsAverage = table.Stats["Solo Kills - Average"].OWValToFloat(); } else { SoloKillsAverage = 0; } if (table.Stats.ContainsKey("Objective Time - Average")) { ObjectiveTimeAverage = table.Stats["Objective Time - Average"].OWValToTimeSpan(); } else { ObjectiveTimeAverage = TimeSpan.FromSeconds(0);; } if (table.Stats.ContainsKey("Objective Kills - Average")) { ObjectiveKillsAverage = table.Stats["Objective Kills - Average"].OWValToFloat(); } else { ObjectiveKillsAverage = 0; } if (table.Stats.ContainsKey("Healing Done - Average")) { HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat(); } else { HealingDoneAverage = 0; } if (table.Stats.ContainsKey("Deaths - Average")) { DeathsAverage = table.Stats["Deaths - Average"].OWValToFloat(); } else { DeathsAverage = 0; } if (table.Stats.ContainsKey("Damage Done - Average")) { DamageDoneAverage = table.Stats["Damage Done - Average"].OWValToFloat(); } else { DamageDoneAverage = 0; } if (table.Stats.ContainsKey("Eliminations - Average")) { EliminationsAverage = table.Stats["Eliminations - Average"].OWValToFloat(); } else { EliminationsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Melee Final Blows")) { MeleeFinalBlows = table.Stats["Melee Final Blows"].OWValToFloat(); } else { MeleeFinalBlows = 0; } if (table.Stats.ContainsKey("Solo Kills")) { SoloKills = table.Stats["Solo Kills"].OWValToFloat(); } else { SoloKills = 0; } if (table.Stats.ContainsKey("Objective Kills")) { ObjectiveKills = table.Stats["Objective Kills"].OWValToFloat(); } else { ObjectiveKills = 0; } if (table.Stats.ContainsKey("Final Blows")) { FinalBlows = table.Stats["Final Blows"].OWValToFloat(); } else { FinalBlows = 0; } if (table.Stats.ContainsKey("Damage Done")) { DamageDone = table.Stats["Damage Done"].OWValToFloat(); } else { DamageDone = 0; } if (table.Stats.ContainsKey("Eliminations")) { Eliminations = table.Stats["Eliminations"].OWValToFloat(); } else { Eliminations = 0; } if (table.Stats.ContainsKey("Environmental Kills")) { EnvironmentalKills = table.Stats["Environmental Kills"].OWValToFloat(); } else { EnvironmentalKills = 0; } if (table.Stats.ContainsKey("Multikills")) { Multikills = table.Stats["Multikills"].OWValToFloat(); } else { Multikills = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Dragonstrike Kills")) { DragonstrikeKills = table.Stats["Dragonstrike Kills"].OWValToFloat(); } else { DragonstrikeKills = 0; } if (table.Stats.ContainsKey("Dragonstrike Kills - Most in Game")) { DragonstrikeKillsMostInGame = table.Stats["Dragonstrike Kills - Most in Game"].OWValToFloat(); } else { DragonstrikeKillsMostInGame = 0; } if (table.Stats.ContainsKey("Scatter Arrow Kills")) { ScatterArrowKills = table.Stats["Scatter Arrow Kills"].OWValToFloat(); } else { ScatterArrowKills = 0; } if (table.Stats.ContainsKey("Scatter Arrow Kills - Most in Game")) { ScatterArrowKillsMostInGame = table.Stats["Scatter Arrow Kills - Most in Game"].OWValToFloat(); } else { ScatterArrowKillsMostInGame = 0; } if (table.Stats.ContainsKey("Recon Assists - Most in Game")) { ReconAssistsMostInGame = table.Stats["Recon Assists - Most in Game"].OWValToFloat(); } else { ReconAssistsMostInGame = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Scatter Arrow Kills - Average")) { ScatterArrowKillsAverage = table.Stats["Scatter Arrow Kills - Average"].OWValToFloat(); } else { ScatterArrowKillsAverage = 0; } if (table.Stats.ContainsKey("Dragonstrike Kills - Average")) { DragonstrikeKillsAverage = table.Stats["Dragonstrike Kills - Average"].OWValToFloat(); } else { DragonstrikeKillsAverage = 0; } }
public void SendTable(OverwatchDataTable table) { if (table.Stats.ContainsKey("Helix Rockets Kills - Most in Game")) { HelixRocketsKillsMostInGame = table.Stats["Helix Rockets Kills - Most in Game"].OWValToFloat(); } else { HelixRocketsKillsMostInGame = 0; } if (table.Stats.ContainsKey("Helix Rockets Kills")) { HelixRocketsKills = table.Stats["Helix Rockets Kills"].OWValToFloat(); } else { HelixRocketsKills = 0; } if (table.Stats.ContainsKey("Tactical Visor Kills")) { TacticalVisorKills = table.Stats["Tactical Visor Kills"].OWValToFloat(); } else { TacticalVisorKills = 0; } if (table.Stats.ContainsKey("Tactical Visor Kills - Most in Game")) { TacticalVisorKillsMostInGame = table.Stats["Tactical Visor Kills - Most in Game"].OWValToFloat(); } else { TacticalVisorKillsMostInGame = 0; } if (table.Stats.ContainsKey("Biotic Fields Deployed")) { BioticFieldsDeployed = table.Stats["Biotic Fields Deployed"].OWValToFloat(); } else { BioticFieldsDeployed = 0; } if (table.Stats.ContainsKey("Biotic Field Healing Done")) { BioticFieldHealingDone = table.Stats["Biotic Field Healing Done"].OWValToFloat(); } else { BioticFieldHealingDone = 0; } if (table.Stats.ContainsKey("Melee Final Blows - Most in Game")) { MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat(); } else { MeleeFinalBlowsMostInGame = 0; } if (table.Stats.ContainsKey("Tactical Visor Kills - Average")) { TacticalVisorKillsAverage = table.Stats["Tactical Visor Kills - Average"].OWValToFloat(); } else { TacticalVisorKillsAverage = 0; } if (table.Stats.ContainsKey("Helix Rockets Kills - Average")) { HelixRocketsKillsAverage = table.Stats["Helix Rockets Kills - Average"].OWValToFloat(); } else { HelixRocketsKillsAverage = 0; } }