示例#1
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Healing Done"))
     {
         HealingDone = table.Stats["Healing Done"].OWValToFloat();
     }
     else
     {
         HealingDone = 0;
     }
     if (table.Stats.ContainsKey("Recon Assists"))
     {
         ReconAssists = table.Stats["Recon Assists"].OWValToFloat();
     }
     else
     {
         ReconAssists = 0;
     }
     if (table.Stats.ContainsKey("Teleporter Pads Destroyed"))
     {
         TeleporterPadsDestroyed = table.Stats["Teleporter Pads Destroyed"].OWValToFloat();
     }
     else
     {
         TeleporterPadsDestroyed = 0;
     }
 }
示例#2
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Healing Done"))
     {
         HealingDone = table.Stats["Healing Done"].OWValToFloat();
     }
     else
     {
         HealingDone = 0;
     }
     if (table.Stats.ContainsKey("Turrets Destroyed"))
     {
         TurretsDestroyed = table.Stats["Turrets Destroyed"].OWValToFloat();
     }
     else
     {
         TurretsDestroyed = 0;
     }
     if (table.Stats.ContainsKey("Self Healing"))
     {
         SelfHealing = table.Stats["Self Healing"].OWValToFloat();
     }
     else
     {
         SelfHealing = 0;
     }
 }
示例#3
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Sound Barriers Provided"))
     {
         SoundBarriersProvided = table.Stats["Sound Barriers Provided"].OWValToFloat();
     }
     else
     {
         SoundBarriersProvided = 0;
     }
     if (table.Stats.ContainsKey("Sound Barriers Provided - Most in Game"))
     {
         SoundBarriersProvidedMostInGame = table.Stats["Sound Barriers Provided - Most in Game"].OWValToFloat();
     }
     else
     {
         SoundBarriersProvidedMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Sound Barriers Provided - Average"))
     {
         SoundBarriersProvidedAverage = table.Stats["Sound Barriers Provided - Average"].OWValToFloat();
     }
     else
     {
         SoundBarriersProvidedAverage = 0;
     }
 }
示例#4
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Self-Destruct Kills"))
     {
         SelfDestructKills = table.Stats["Self-Destruct Kills"].OWValToFloat();
     }
     else
     {
         SelfDestructKills = 0;
     }
     if (table.Stats.ContainsKey("Self-Destruct Kills - Most in Game"))
     {
         SelfDestructKillsMostInGame = table.Stats["Self-Destruct Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         SelfDestructKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Multikill - Best"))
     {
         MultikillBest = table.Stats["Multikill - Best"].OWValToFloat();
     }
     else
     {
         MultikillBest = 0;
     }
     if (table.Stats.ContainsKey("Self-Destruct Kills - Average"))
     {
         SelfDestructKillsAverage = table.Stats["Self-Destruct Kills - Average"].OWValToFloat();
     }
     else
     {
         SelfDestructKillsAverage = 0;
     }
 }
示例#5
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Multikill - Best"))
     {
         MultikillBest = table.Stats["Multikill - Best"].OWValToFloat();
     }
     else
     {
         MultikillBest = 0;
     }
     if (table.Stats.ContainsKey("Healing Done"))
     {
         HealingDone = table.Stats["Healing Done"].OWValToFloat();
     }
     else
     {
         HealingDone = 0;
     }
     if (table.Stats.ContainsKey("Healing Done - Average"))
     {
         HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat();
     }
     else
     {
         HealingDoneAverage = 0;
     }
 }
示例#6
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Deaths - Average"))
     {
         DeathsAverage = table.Stats["Deaths - Average"].OWValToFloat();
     }
     else
     {
         DeathsAverage = 0;
     }
     if (table.Stats.ContainsKey("Solo Kills - Average"))
     {
         SoloKillsAverage = table.Stats["Solo Kills - Average"].OWValToFloat();
     }
     else
     {
         SoloKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Objective Time - Average"))
     {
         ObjectiveTimeAverage = table.Stats["Objective Time - Average"].OWValToFloat();
     }
     else
     {
         ObjectiveTimeAverage = 0;
     }
     if (table.Stats.ContainsKey("Objective Kills - Average"))
     {
         ObjectiveKillsAverage = table.Stats["Objective Kills - Average"].OWValToFloat();
     }
     else
     {
         ObjectiveKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Final Blows - Average"))
     {
         FinalBlowsAverage = table.Stats["Final Blows - Average"].OWValToFloat();
     }
     else
     {
         FinalBlowsAverage = 0;
     }
     if (table.Stats.ContainsKey("Eliminations - Average"))
     {
         EliminationsAverage = table.Stats["Eliminations - Average"].OWValToFloat();
     }
     else
     {
         EliminationsAverage = 0;
     }
     if (table.Stats.ContainsKey("Damage Done - Average"))
     {
         DamageDoneAverage = table.Stats["Damage Done - Average"].OWValToFloat();
     }
     else
     {
         DamageDoneAverage = 0;
     }
 }
示例#7
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists"))
     {
         DefensiveAssists = table.Stats["Defensive Assists"].OWValToFloat();
     }
     else
     {
         DefensiveAssists = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists - Average"))
     {
         DefensiveAssistsAverage = table.Stats["Defensive Assists - Average"].OWValToFloat();
     }
     else
     {
         DefensiveAssistsAverage = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists"))
     {
         OffensiveAssists = table.Stats["Offensive Assists"].OWValToFloat();
     }
     else
     {
         OffensiveAssists = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists - Average"))
     {
         OffensiveAssistsAverage = table.Stats["Offensive Assists - Average"].OWValToFloat();
     }
     else
     {
         OffensiveAssistsAverage = 0;
     }
     if (table.Stats.ContainsKey("Recon Assists - Average"))
     {
         ReconAssistsAverage = table.Stats["Recon Assists - Average"].OWValToFloat();
     }
     else
     {
         ReconAssistsAverage = 0;
     }
     if (table.Stats.ContainsKey("Recon Assists - Most in Game"))
     {
         ReconAssistsMostInGame = table.Stats["Recon Assists - Most in Game"].OWValToFloat();
     }
     else
     {
         ReconAssistsMostInGame = 0;
     }
 }
示例#8
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Rocket Direct Hits"))
     {
         RocketDirectHits = table.Stats["Rocket Direct Hits"].OWValToFloat();
     }
     else
     {
         RocketDirectHits = 0;
     }
     if (table.Stats.ContainsKey("Barrage Kills"))
     {
         BarrageKills = table.Stats["Barrage Kills"].OWValToFloat();
     }
     else
     {
         BarrageKills = 0;
     }
     if (table.Stats.ContainsKey("Rocket Direct Hits - Most in Game"))
     {
         RocketDirectHitsMostInGame = table.Stats["Rocket Direct Hits - Most in Game"].OWValToFloat();
     }
     else
     {
         RocketDirectHitsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Barrage Kills - Most in Game"))
     {
         BarrageKillsMostInGame = table.Stats["Barrage Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         BarrageKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Rocket Direct Hits - Average"))
     {
         RocketDirectHitsAverage = table.Stats["Rocket Direct Hits - Average"].OWValToFloat();
     }
     else
     {
         RocketDirectHitsAverage = 0;
     }
     if (table.Stats.ContainsKey("Barrage Kills - Average"))
     {
         BarrageKillsAverage = table.Stats["Barrage Kills - Average"].OWValToFloat();
     }
     else
     {
         BarrageKillsAverage = 0;
     }
 }
示例#9
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Souls Consumed"))
     {
         SoulsConsumed = table.Stats["Souls Consumed"].OWValToFloat();
     }
     else
     {
         SoulsConsumed = 0;
     }
     if (table.Stats.ContainsKey("Death Blossom Kills"))
     {
         DeathBlossomKills = table.Stats["Death Blossom Kills"].OWValToFloat();
     }
     else
     {
         DeathBlossomKills = 0;
     }
     if (table.Stats.ContainsKey("Souls Consumed - Most in Game"))
     {
         SoulsConsumedMostInGame = table.Stats["Souls Consumed - Most in Game"].OWValToFloat();
     }
     else
     {
         SoulsConsumedMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Death Blossom Kills - Most in Game"))
     {
         DeathBlossomKillsMostInGame = table.Stats["Death Blossom Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         DeathBlossomKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Souls Consumed - Average"))
     {
         SoulsConsumedAverage = table.Stats["Souls Consumed - Average"].OWValToFloat();
     }
     else
     {
         SoulsConsumedAverage = 0;
     }
     if (table.Stats.ContainsKey("Death Blossom Kills - Average"))
     {
         DeathBlossomKillsAverage = table.Stats["Death Blossom Kills - Average"].OWValToFloat();
     }
     else
     {
         DeathBlossomKillsAverage = 0;
     }
 }
示例#10
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Time Played"))
     {
         TimePlayed = table.Stats["Time Played"].OWValToTimeSpan();
     }
     else
     {
         TimePlayed = TimeSpan.FromSeconds(0);;
     }
     if (table.Stats.ContainsKey("Games Played"))
     {
         GamesPlayed = table.Stats["Games Played"].OWValToFloat();
     }
     else
     {
         GamesPlayed = 0;
     }
     if (table.Stats.ContainsKey("Games Won"))
     {
         GamesWon = table.Stats["Games Won"].OWValToFloat();
     }
     else
     {
         GamesWon = 0;
     }
     if (table.Stats.ContainsKey("Score"))
     {
         Score = table.Stats["Score"].OWValToFloat();
     }
     else
     {
         Score = 0;
     }
     if (table.Stats.ContainsKey("Objective Time"))
     {
         ObjectiveTime = table.Stats["Objective Time"].OWValToFloat();
     }
     else
     {
         ObjectiveTime = 0;
     }
     if (table.Stats.ContainsKey("Time Spent on Fire"))
     {
         TimeSpentOnFire = table.Stats["Time Spent on Fire"].OWValToFloat();
     }
     else
     {
         TimeSpentOnFire = 0;
     }
     if (table.Stats.ContainsKey("Win Percentage"))
     {
         WinPercentage = table.Stats["Win Percentage"].OWValToFloat();
     }
     else
     {
         WinPercentage = 0;
     }
 }
示例#11
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Players Resurrected"))
     {
         PlayersResurrected = table.Stats["Players Resurrected"].OWValToFloat();
     }
     else
     {
         PlayersResurrected = 0;
     }
     if (table.Stats.ContainsKey("Players Resurrected - Most in Game"))
     {
         PlayersResurrectedMostInGame = table.Stats["Players Resurrected - Most in Game"].OWValToFloat();
     }
     else
     {
         PlayersResurrectedMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Players Saved"))
     {
         PlayersSaved = table.Stats["Players Saved"].OWValToFloat();
     }
     else
     {
         PlayersSaved = 0;
     }
     if (table.Stats.ContainsKey("Most Players Saved in a Game"))
     {
         MostPlayersSavedInAGame = table.Stats["Most Players Saved in a Game"].OWValToFloat();
     }
     else
     {
         MostPlayersSavedInAGame = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Players Saved - Average"))
     {
         PlayersSavedAverage = table.Stats["Players Saved - Average"].OWValToFloat();
     }
     else
     {
         PlayersSavedAverage = 0;
     }
     if (table.Stats.ContainsKey("Players Resurrected - Average"))
     {
         PlayersResurrectedAverage = table.Stats["Players Resurrected - Average"].OWValToFloat();
     }
     else
     {
         PlayersResurrectedAverage = 0;
     }
 }
示例#12
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Deaths"))
     {
         Deaths = table.Stats["Deaths"].OWValToFloat();
     }
     else
     {
         Deaths = 0;
     }
 }
示例#13
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Turrets Destroyed"))
     {
         TurretsDestroyed = table.Stats["Turrets Destroyed"].OWValToFloat();
     }
     else
     {
         TurretsDestroyed = 0;
     }
 }
示例#14
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Recon Assists - Average"))
     {
         ReconAssistsAverage = table.Stats["Recon Assists - Average"].OWValToFloat();
     }
     else
     {
         ReconAssistsAverage = 0;
     }
 }
示例#15
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Multikill - Best"))
     {
         MultikillBest = table.Stats["Multikill - Best"].OWValToFloat();
     }
     else
     {
         MultikillBest = 0;
     }
 }
示例#16
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Pulse Bomb Kills"))
     {
         PulseBombKills = table.Stats["Pulse Bomb Kills"].OWValToFloat();
     }
     else
     {
         PulseBombKills = 0;
     }
     if (table.Stats.ContainsKey("Pulse Bomb Kills - Most in Game"))
     {
         PulseBombKillsMostInGame = table.Stats["Pulse Bomb Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         PulseBombKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Pulse Bombs Attached - Most in Game"))
     {
         PulseBombsAttachedMostInGame = table.Stats["Pulse Bombs Attached - Most in Game"].OWValToFloat();
     }
     else
     {
         PulseBombsAttachedMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Pulse Bombs Attached"))
     {
         PulseBombsAttached = table.Stats["Pulse Bombs Attached"].OWValToFloat();
     }
     else
     {
         PulseBombsAttached = 0;
     }
     if (table.Stats.ContainsKey("Pulse Bomb Kills - Average"))
     {
         PulseBombKillsAverage = table.Stats["Pulse Bomb Kills - Average"].OWValToFloat();
     }
     else
     {
         PulseBombKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Pulse Bombs Attached - Average"))
     {
         PulseBombsAttachedAverage = table.Stats["Pulse Bombs Attached - Average"].OWValToFloat();
     }
     else
     {
         PulseBombsAttachedAverage = 0;
     }
 }
示例#17
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Enemies Trapped - Most in Game"))
     {
         EnemiesTrappedMostInGame = table.Stats["Enemies Trapped - Most in Game"].OWValToFloat();
     }
     else
     {
         EnemiesTrappedMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Enemies Trapped"))
     {
         EnemiesTrapped = table.Stats["Enemies Trapped"].OWValToFloat();
     }
     else
     {
         EnemiesTrapped = 0;
     }
     if (table.Stats.ContainsKey("RIP-Tire Kills - Most in Game"))
     {
         RIPTireKillsMostInGame = table.Stats["RIP-Tire Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         RIPTireKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("RIP-Tire Kills"))
     {
         RIPTireKills = table.Stats["RIP-Tire Kills"].OWValToFloat();
     }
     else
     {
         RIPTireKills = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Enemies Trapped a Minute"))
     {
         EnemiesTrappedAMinute = table.Stats["Enemies Trapped a Minute"].OWValToFloat();
     }
     else
     {
         EnemiesTrappedAMinute = 0;
     }
 }
示例#18
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Deadeye Kills"))
     {
         DeadeyeKills = table.Stats["Deadeye Kills"].OWValToFloat();
     }
     else
     {
         DeadeyeKills = 0;
     }
     if (table.Stats.ContainsKey("Deadeye Kills - Most in Game"))
     {
         DeadeyeKillsMostInGame = table.Stats["Deadeye Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         DeadeyeKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Fan the Hammer Kills"))
     {
         FanTheHammerKills = table.Stats["Fan the Hammer Kills"].OWValToFloat();
     }
     else
     {
         FanTheHammerKills = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Fan the Hammer Kills - Average"))
     {
         FanTheHammerKillsAverage = table.Stats["Fan the Hammer Kills - Average"].OWValToFloat();
     }
     else
     {
         FanTheHammerKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Deadeye Kills - Average"))
     {
         DeadeyeKillsAverage = table.Stats["Deadeye Kills - Average"].OWValToFloat();
     }
     else
     {
         DeadeyeKillsAverage = 0;
     }
 }
示例#19
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Medals - Bronze"))
     {
         MedalsBronze = table.Stats["Medals - Bronze"].OWValToFloat();
     }
     else
     {
         MedalsBronze = 0;
     }
     if (table.Stats.ContainsKey("Medals - Silver"))
     {
         MedalsSilver = table.Stats["Medals - Silver"].OWValToFloat();
     }
     else
     {
         MedalsSilver = 0;
     }
     if (table.Stats.ContainsKey("Medals - Gold"))
     {
         MedalsGold = table.Stats["Medals - Gold"].OWValToFloat();
     }
     else
     {
         MedalsGold = 0;
     }
     if (table.Stats.ContainsKey("Medals"))
     {
         Medals = table.Stats["Medals"].OWValToFloat();
     }
     else
     {
         Medals = 0;
     }
     if (table.Stats.ContainsKey("Cards"))
     {
         Cards = table.Stats["Cards"].OWValToFloat();
     }
     else
     {
         Cards = 0;
     }
 }
示例#20
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Transcendence Healing - Best"))
     {
         TranscendenceHealingBest = table.Stats["Transcendence Healing - Best"].OWValToFloat();
     }
     else
     {
         TranscendenceHealingBest = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
 }
示例#21
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Multikill - Best"))
     {
         MultikillBest = table.Stats["Multikill - Best"].OWValToFloat();
     }
     else
     {
         MultikillBest = 0;
     }
     if (table.Stats.ContainsKey("Fan the Hammer Kills - Most in Game"))
     {
         FanTheHammerKillsMostInGame = table.Stats["Fan the Hammer Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         FanTheHammerKillsMostInGame = 0;
     }
 }
示例#22
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Multikill - Best"))
     {
         MultikillBest = table.Stats["Multikill - Best"].OWValToFloat();
     }
     else
     {
         MultikillBest = 0;
     }
     if (table.Stats.ContainsKey("Projected Barriers Applied - Most in Game"))
     {
         ProjectedBarriersAppliedMostInGame = table.Stats["Projected Barriers Applied - Most in Game"].OWValToFloat();
     }
     else
     {
         ProjectedBarriersAppliedMostInGame = 0;
     }
 }
示例#23
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Blaster Kills"))
     {
         BlasterKills = table.Stats["Blaster Kills"].OWValToFloat();
     }
     else
     {
         BlasterKills = 0;
     }
     if (table.Stats.ContainsKey("Blaster Kills - Most in Game"))
     {
         BlasterKillsMostInGame = table.Stats["Blaster Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         BlasterKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists"))
     {
         OffensiveAssists = table.Stats["Offensive Assists"].OWValToFloat();
     }
     else
     {
         OffensiveAssists = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists - Most in Game"))
     {
         OffensiveAssistsMostInGame = table.Stats["Offensive Assists - Most in Game"].OWValToFloat();
     }
     else
     {
         OffensiveAssistsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists"))
     {
         DefensiveAssists = table.Stats["Defensive Assists"].OWValToFloat();
     }
     else
     {
         DefensiveAssists = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists - Most in Game"))
     {
         DefensiveAssistsMostInGame = table.Stats["Defensive Assists - Most in Game"].OWValToFloat();
     }
     else
     {
         DefensiveAssistsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Healing Done"))
     {
         HealingDone = table.Stats["Healing Done"].OWValToFloat();
     }
     else
     {
         HealingDone = 0;
     }
     if (table.Stats.ContainsKey("Healing Done - Average"))
     {
         HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat();
     }
     else
     {
         HealingDoneAverage = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists - Average"))
     {
         DefensiveAssistsAverage = table.Stats["Defensive Assists - Average"].OWValToFloat();
     }
     else
     {
         DefensiveAssistsAverage = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists - Average"))
     {
         OffensiveAssistsAverage = table.Stats["Offensive Assists - Average"].OWValToFloat();
     }
     else
     {
         OffensiveAssistsAverage = 0;
     }
     if (table.Stats.ContainsKey("Blaster Kills - Average"))
     {
         BlasterKillsAverage = table.Stats["Blaster Kills - Average"].OWValToFloat();
     }
     else
     {
         BlasterKillsAverage = 0;
     }
 }
示例#24
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Eliminations - Most in Life"))
     {
         EliminationsMostInLife = table.Stats["Eliminations - Most in Life"].OWValToFloat();
     }
     else
     {
         EliminationsMostInLife = 0;
     }
     if (table.Stats.ContainsKey("Most Score within one Life"))
     {
         MostScoreWithinOneLife = table.Stats["Most Score within one Life"].OWValToFloat();
     }
     else
     {
         MostScoreWithinOneLife = 0;
     }
     if (table.Stats.ContainsKey("Damage Done - Most in Life"))
     {
         DamageDoneMostInLife = table.Stats["Damage Done - Most in Life"].OWValToFloat();
     }
     else
     {
         DamageDoneMostInLife = 0;
     }
     if (table.Stats.ContainsKey("Healing Done - Most in Life"))
     {
         HealingDoneMostInLife = table.Stats["Healing Done - Most in Life"].OWValToFloat();
     }
     else
     {
         HealingDoneMostInLife = 0;
     }
     if (table.Stats.ContainsKey("Weapon Accuracy - Best in Game"))
     {
         WeaponAccuracyBestInGame = table.Stats["Weapon Accuracy - Best in Game"].OWValToFloat();
     }
     else
     {
         WeaponAccuracyBestInGame = 0;
     }
     if (table.Stats.ContainsKey("Kill Streak - Best"))
     {
         KillStreakBest = table.Stats["Kill Streak - Best"].OWValToFloat();
     }
     else
     {
         KillStreakBest = 0;
     }
     if (table.Stats.ContainsKey("Damage Done - Most in Game"))
     {
         DamageDoneMostInGame = table.Stats["Damage Done - Most in Game"].OWValToFloat();
     }
     else
     {
         DamageDoneMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Healing Done - Most in Game"))
     {
         HealingDoneMostInGame = table.Stats["Healing Done - Most in Game"].OWValToFloat();
     }
     else
     {
         HealingDoneMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Eliminations - Most in Game"))
     {
         EliminationsMostInGame = table.Stats["Eliminations - Most in Game"].OWValToFloat();
     }
     else
     {
         EliminationsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Final Blows - Most in Game"))
     {
         FinalBlowsMostInGame = table.Stats["Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         FinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Objective Kills - Most in Game"))
     {
         ObjectiveKillsMostInGame = table.Stats["Objective Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         ObjectiveKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Objective Time - Most in Game"))
     {
         ObjectiveTimeMostInGame = table.Stats["Objective Time - Most in Game"].OWValToFloat();
     }
     else
     {
         ObjectiveTimeMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Solo Kills - Most in Game"))
     {
         SoloKillsMostInGame = table.Stats["Solo Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         SoloKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Critical Hits - Most in Game"))
     {
         CriticalHitsMostInGame = table.Stats["Critical Hits - Most in Game"].OWValToFloat();
     }
     else
     {
         CriticalHitsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Critical Hits - Most in Life"))
     {
         CriticalHitsMostInLife = table.Stats["Critical Hits - Most in Life"].OWValToFloat();
     }
     else
     {
         CriticalHitsMostInLife = 0;
     }
     if (table.Stats.ContainsKey("Self Healing - Most in Game"))
     {
         SelfHealingMostInGame = table.Stats["Self Healing - Most in Game"].OWValToFloat();
     }
     else
     {
         SelfHealingMostInGame = 0;
     }
 }
示例#25
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Eliminations"))
     {
         Eliminations = table.Stats["Eliminations"].OWValToFloat();
     }
     else
     {
         Eliminations = 0;
     }
     if (table.Stats.ContainsKey("Final Blows"))
     {
         FinalBlows = table.Stats["Final Blows"].OWValToFloat();
     }
     else
     {
         FinalBlows = 0;
     }
     if (table.Stats.ContainsKey("Solo Kills"))
     {
         SoloKills = table.Stats["Solo Kills"].OWValToFloat();
     }
     else
     {
         SoloKills = 0;
     }
     if (table.Stats.ContainsKey("Shots Fired"))
     {
         ShotsFired = table.Stats["Shots Fired"].OWValToFloat();
     }
     else
     {
         ShotsFired = 0;
     }
     if (table.Stats.ContainsKey("Shots Hit"))
     {
         ShotsHit = table.Stats["Shots Hit"].OWValToFloat();
     }
     else
     {
         ShotsHit = 0;
     }
     if (table.Stats.ContainsKey("Critical Hits"))
     {
         CriticalHits = table.Stats["Critical Hits"].OWValToFloat();
     }
     else
     {
         CriticalHits = 0;
     }
     if (table.Stats.ContainsKey("Damage Done"))
     {
         DamageDone = table.Stats["Damage Done"].OWValToFloat();
     }
     else
     {
         DamageDone = 0;
     }
     if (table.Stats.ContainsKey("Objective Kills"))
     {
         ObjectiveKills = table.Stats["Objective Kills"].OWValToFloat();
     }
     else
     {
         ObjectiveKills = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows"))
     {
         MeleeFinalBlows = table.Stats["Melee Final Blows"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlows = 0;
     }
     if (table.Stats.ContainsKey("Critical Hits per Minute"))
     {
         CriticalHitsPerMinute = table.Stats["Critical Hits per Minute"].OWValToFloat();
     }
     else
     {
         CriticalHitsPerMinute = 0;
     }
     if (table.Stats.ContainsKey("Critical Hit Accuracy"))
     {
         CriticalHitAccuracy = table.Stats["Critical Hit Accuracy"].OWValToFloat();
     }
     else
     {
         CriticalHitAccuracy = 0;
     }
     if (table.Stats.ContainsKey("Eliminations per Life"))
     {
         EliminationsPerLife = table.Stats["Eliminations per Life"].OWValToFloat();
     }
     else
     {
         EliminationsPerLife = 0;
     }
     if (table.Stats.ContainsKey("Weapon Accuracy"))
     {
         WeaponAccuracy = table.Stats["Weapon Accuracy"].OWValToFloat();
     }
     else
     {
         WeaponAccuracy = 0;
     }
 }
示例#26
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Multikill - Best"))
     {
         MultikillBest = table.Stats["Multikill - Best"].OWValToFloat();
     }
     else
     {
         MultikillBest = 0;
     }
     if (table.Stats.ContainsKey("Transcendence Healing"))
     {
         TranscendenceHealing = table.Stats["Transcendence Healing"].OWValToFloat();
     }
     else
     {
         TranscendenceHealing = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists"))
     {
         OffensiveAssists = table.Stats["Offensive Assists"].OWValToFloat();
     }
     else
     {
         OffensiveAssists = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists - Most in Game"))
     {
         OffensiveAssistsMostInGame = table.Stats["Offensive Assists - Most in Game"].OWValToFloat();
     }
     else
     {
         OffensiveAssistsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists"))
     {
         DefensiveAssists = table.Stats["Defensive Assists"].OWValToFloat();
     }
     else
     {
         DefensiveAssists = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists - Most in Game"))
     {
         DefensiveAssistsMostInGame = table.Stats["Defensive Assists - Most in Game"].OWValToFloat();
     }
     else
     {
         DefensiveAssistsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Healing Done"))
     {
         HealingDone = table.Stats["Healing Done"].OWValToFloat();
     }
     else
     {
         HealingDone = 0;
     }
     if (table.Stats.ContainsKey("Healing Done - Average"))
     {
         HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat();
     }
     else
     {
         HealingDoneAverage = 0;
     }
     if (table.Stats.ContainsKey("Defensive Assists - Average"))
     {
         DefensiveAssistsAverage = table.Stats["Defensive Assists - Average"].OWValToFloat();
     }
     else
     {
         DefensiveAssistsAverage = 0;
     }
     if (table.Stats.ContainsKey("Offensive Assists - Average"))
     {
         OffensiveAssistsAverage = table.Stats["Offensive Assists - Average"].OWValToFloat();
     }
     else
     {
         OffensiveAssistsAverage = 0;
     }
 }
示例#27
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Melee Final Blows - Average"))
     {
         MeleeFinalBlowsAverage = table.Stats["Melee Final Blows - Average"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsAverage = 0;
     }
     if (table.Stats.ContainsKey("Final Blows - Average"))
     {
         FinalBlowsAverage = table.Stats["Final Blows - Average"].OWValToFloat();
     }
     else
     {
         FinalBlowsAverage = 0;
     }
     if (table.Stats.ContainsKey("Time Spent on Fire - Average"))
     {
         TimeSpentOnFireAverage = table.Stats["Time Spent on Fire - Average"].OWValToTimeSpan();
     }
     else
     {
         TimeSpentOnFireAverage = TimeSpan.FromSeconds(0);;
     }
     if (table.Stats.ContainsKey("Solo Kills - Average"))
     {
         SoloKillsAverage = table.Stats["Solo Kills - Average"].OWValToFloat();
     }
     else
     {
         SoloKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Objective Time - Average"))
     {
         ObjectiveTimeAverage = table.Stats["Objective Time - Average"].OWValToTimeSpan();
     }
     else
     {
         ObjectiveTimeAverage = TimeSpan.FromSeconds(0);;
     }
     if (table.Stats.ContainsKey("Objective Kills - Average"))
     {
         ObjectiveKillsAverage = table.Stats["Objective Kills - Average"].OWValToFloat();
     }
     else
     {
         ObjectiveKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Healing Done - Average"))
     {
         HealingDoneAverage = table.Stats["Healing Done - Average"].OWValToFloat();
     }
     else
     {
         HealingDoneAverage = 0;
     }
     if (table.Stats.ContainsKey("Deaths - Average"))
     {
         DeathsAverage = table.Stats["Deaths - Average"].OWValToFloat();
     }
     else
     {
         DeathsAverage = 0;
     }
     if (table.Stats.ContainsKey("Damage Done - Average"))
     {
         DamageDoneAverage = table.Stats["Damage Done - Average"].OWValToFloat();
     }
     else
     {
         DamageDoneAverage = 0;
     }
     if (table.Stats.ContainsKey("Eliminations - Average"))
     {
         EliminationsAverage = table.Stats["Eliminations - Average"].OWValToFloat();
     }
     else
     {
         EliminationsAverage = 0;
     }
 }
示例#28
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Melee Final Blows"))
     {
         MeleeFinalBlows = table.Stats["Melee Final Blows"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlows = 0;
     }
     if (table.Stats.ContainsKey("Solo Kills"))
     {
         SoloKills = table.Stats["Solo Kills"].OWValToFloat();
     }
     else
     {
         SoloKills = 0;
     }
     if (table.Stats.ContainsKey("Objective Kills"))
     {
         ObjectiveKills = table.Stats["Objective Kills"].OWValToFloat();
     }
     else
     {
         ObjectiveKills = 0;
     }
     if (table.Stats.ContainsKey("Final Blows"))
     {
         FinalBlows = table.Stats["Final Blows"].OWValToFloat();
     }
     else
     {
         FinalBlows = 0;
     }
     if (table.Stats.ContainsKey("Damage Done"))
     {
         DamageDone = table.Stats["Damage Done"].OWValToFloat();
     }
     else
     {
         DamageDone = 0;
     }
     if (table.Stats.ContainsKey("Eliminations"))
     {
         Eliminations = table.Stats["Eliminations"].OWValToFloat();
     }
     else
     {
         Eliminations = 0;
     }
     if (table.Stats.ContainsKey("Environmental Kills"))
     {
         EnvironmentalKills = table.Stats["Environmental Kills"].OWValToFloat();
     }
     else
     {
         EnvironmentalKills = 0;
     }
     if (table.Stats.ContainsKey("Multikills"))
     {
         Multikills = table.Stats["Multikills"].OWValToFloat();
     }
     else
     {
         Multikills = 0;
     }
 }
示例#29
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Dragonstrike Kills"))
     {
         DragonstrikeKills = table.Stats["Dragonstrike Kills"].OWValToFloat();
     }
     else
     {
         DragonstrikeKills = 0;
     }
     if (table.Stats.ContainsKey("Dragonstrike Kills - Most in Game"))
     {
         DragonstrikeKillsMostInGame = table.Stats["Dragonstrike Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         DragonstrikeKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Scatter Arrow Kills"))
     {
         ScatterArrowKills = table.Stats["Scatter Arrow Kills"].OWValToFloat();
     }
     else
     {
         ScatterArrowKills = 0;
     }
     if (table.Stats.ContainsKey("Scatter Arrow Kills - Most in Game"))
     {
         ScatterArrowKillsMostInGame = table.Stats["Scatter Arrow Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         ScatterArrowKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Recon Assists - Most in Game"))
     {
         ReconAssistsMostInGame = table.Stats["Recon Assists - Most in Game"].OWValToFloat();
     }
     else
     {
         ReconAssistsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Scatter Arrow Kills - Average"))
     {
         ScatterArrowKillsAverage = table.Stats["Scatter Arrow Kills - Average"].OWValToFloat();
     }
     else
     {
         ScatterArrowKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Dragonstrike Kills - Average"))
     {
         DragonstrikeKillsAverage = table.Stats["Dragonstrike Kills - Average"].OWValToFloat();
     }
     else
     {
         DragonstrikeKillsAverage = 0;
     }
 }
示例#30
0
 public void SendTable(OverwatchDataTable table)
 {
     if (table.Stats.ContainsKey("Helix Rockets Kills - Most in Game"))
     {
         HelixRocketsKillsMostInGame = table.Stats["Helix Rockets Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         HelixRocketsKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Helix Rockets Kills"))
     {
         HelixRocketsKills = table.Stats["Helix Rockets Kills"].OWValToFloat();
     }
     else
     {
         HelixRocketsKills = 0;
     }
     if (table.Stats.ContainsKey("Tactical Visor Kills"))
     {
         TacticalVisorKills = table.Stats["Tactical Visor Kills"].OWValToFloat();
     }
     else
     {
         TacticalVisorKills = 0;
     }
     if (table.Stats.ContainsKey("Tactical Visor Kills - Most in Game"))
     {
         TacticalVisorKillsMostInGame = table.Stats["Tactical Visor Kills - Most in Game"].OWValToFloat();
     }
     else
     {
         TacticalVisorKillsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Biotic Fields Deployed"))
     {
         BioticFieldsDeployed = table.Stats["Biotic Fields Deployed"].OWValToFloat();
     }
     else
     {
         BioticFieldsDeployed = 0;
     }
     if (table.Stats.ContainsKey("Biotic Field Healing Done"))
     {
         BioticFieldHealingDone = table.Stats["Biotic Field Healing Done"].OWValToFloat();
     }
     else
     {
         BioticFieldHealingDone = 0;
     }
     if (table.Stats.ContainsKey("Melee Final Blows - Most in Game"))
     {
         MeleeFinalBlowsMostInGame = table.Stats["Melee Final Blows - Most in Game"].OWValToFloat();
     }
     else
     {
         MeleeFinalBlowsMostInGame = 0;
     }
     if (table.Stats.ContainsKey("Tactical Visor Kills - Average"))
     {
         TacticalVisorKillsAverage = table.Stats["Tactical Visor Kills - Average"].OWValToFloat();
     }
     else
     {
         TacticalVisorKillsAverage = 0;
     }
     if (table.Stats.ContainsKey("Helix Rockets Kills - Average"))
     {
         HelixRocketsKillsAverage = table.Stats["Helix Rockets Kills - Average"].OWValToFloat();
     }
     else
     {
         HelixRocketsKillsAverage = 0;
     }
 }